"Players' Motivation to purchase in-game content: A case note of Fortnite and League of Legends" Questionnaire/Survey (Bachelors in Media Sciences final thesis by Farah Iqbal @ Szabist Islamabad, Pakistan)
A deep dive into player motivation towards Micro-transactions in free-to-play video games
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Q1. How old are you? *
Q2. What do you identify as? *
Q3. How many hours do you spend playing video games in a day? *
Q4. Do you partake in Micro-transactions? *
Q5. Would you say this gives you an edge in-game? *
Q6. Do you partake in Micro-transactions to skip repetitive tasks? *
Q7. Are you prone to impusle buying? *
Q8. Do you partake in Micro-transactions due to emotional attachment? *
Q9. Do you partake in Micro-transactions due to money being in excess? *
Q10. Do you partake in Micro-transactions to look good socially, in-game? *
Q11. Does purchasing in-game items give you any functional fulfilment? *
Q12. Does purchasing in-game items give any personal fulfilment? *
Q13. Do you think purchasing in-game content is monetarily worth it? *
Q14. In a few lines, explain briefly your perceived value of your in-game spending. *
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