Course Description/Goals (for question 3):
By the end of the semester, each student will be able to:
1) describe three theoretical or empirical approaches to the study of creative thinking; identify the socio-cultural factors that influence the identification of creative products and events
2) use the Creative Education Foundation problem-solving model to redefine a personal problem, other practical problems, and, working in a team, generate an invention
3) demonstrate an in-depth knowledge of one creative individual by presenting an empathic roletaking presentation, by writing a five page paper, and by responding to three peer presentations with comments written in role
4) demonstrate metacognitive skill by writing two reflective essays (Week 6, Week 12) in which the student assesses his/her knowledge about creativity, skill in creative problem solving, and competence with presented creative problem-solving strategies and activities
5) demonstrate competence using at least three of the creative problem solving techniques presented: brainstorming, The Creative Education Foundation problem definition/problem solving model, and SCAMPER transformation techniques in presented tasks
6) demonstrate the application of acquired course knowledge and skill and newly researched knowledge to a topic or area of endeavor by developing and presenting a Virtual Museum Exhibit and by writing a five page paper describing the project's evolution and connection to course concepts [for students in the Critical and Creative Thinking program, this assignment and Reflective Essays 1 and 2 are suitable for inclusion in Reflective Practice Portfolio.]