Making Camp Dakota Narrative and Level Design
We are creating 2-3 new modules to go in Making Camp Dakota. Narrowing down and fleshing out those ideas is the next step in the design process.
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Name (We'd love to know who you are, but if you feel more comfortable answering anonymously, that's fine too.)
From the "Types of Games" list, please list your top three or four games.
Any ideas for types of games we could add?
When you think about going to a powwow, what is the first thing (or things) that jumps to mind?
What is a modern-day element that you think would be good to include?
Do you have an idea for something present-day we can add? Let us know! It doesn't have to be super detailed (although it can be), but random thoughts/notes is how a lot of great games are born.
What is a traditional cultural element that you think might be good to include in this game? You can choose more than one.
Do you have an idea for something about traditional culture or history we can add? Let us know! It doesn't have to be super detailed (although it can be), but random thoughts/notes is how a lot of great games are born.
The math in this game focuses on teaching division to kids in Grades 4-6. What do you think would be helpful to practice or learn when it comes to division? (You can choose more than one.)
How might we make the math module more interesting, but still educational?
Any other general ideas you might have or things you'd like to add here.
Areas you're interested in tackling these next weeks. (Choose as many as you like.)
One question you have about the process, one thing you'd like to learn, any thoughts you have, please share them here.  
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