Design/Gameplay Survey
IF YOU HAVE PLAYED HEROES OF THE STORM OR ARE FAMILIAR WITH IT, PLEASE DO NOT TAKE THIS SURVEY.

The purpose of this survey is to gather data on the expected gameplay of a character based on the basic visual details of the character in question.
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The character wears powered armor and wields a massive minigun. They are sourced from a storyline in which they are part of a military force in a Science Fiction setting. They are depicted as being physically larger and stronger than most of their peers outside of their armor.
Skillset C
> Reduced Weapon Range
> Passive Abiltiy grants Physical Armor while moving, reducing damage taken from Weapon Attacks
> Ability 1 is a Linear Skillshot Projectile that splits into two perpendicular projectiles on hit
> Ability 2 deals minor damage in an area and Blinds enemies, causing their Weapon Attacks to miss for a short duration
> Ability 3 charges at the target and attacks rapidly in a cone-shaped area upon arrival
Skillset F
> Standard Weapon Range
> Passive Ability increases Movement Speed if the character has not recently taken damage
> Ability 1 is a Linear Skillshot Projectile that pierces targets in a line and then returns to the user, dealing damage on the return trip as well
> Ability 2 deals damage to a target and then deals additional damage over time if the target remains within range while also allowing the character to continue using other abilities
> Ability 3 causes the character to dash and gain a damage-absorbing shield for a short duration
Skillset R
> Increased Weapon Range
> Passive Ability deals additional Weapon Damage every 4 Weapon Attacks
> Ability 1 is a Linear Skillshot Projectile that pierces targets and applies knockback to damaged enemies
> Ability 2 increases the characters's Weapon Attack Speed by a high amount and Movement Speed by a low amount
> Ability 3 restores the character's lost Health and can be used more frequently the more the character performs Weapon Attacks
Skillset S
> Standard Weapon Range
> Ability 1 renders the character immobile, but doubles their Weapon Range, increases their Weapon Damage, and causes Weapon Attacks to also deal damage to nearby enemies
> Ability 2 lays creates 3 mines that will detonate on enemies that come too close
> Ability 3 deals damage in a cone and knocks back damaged enemies
> Ability 4 increases the character's Armor for a short duration, reducing the amount of Damage they take from all sources
Skillset T
> Reduced Weapon Range
> Ability 1 causes Weapon Attacks to deal additional damage to enemy targets based on their Maximum Health
> Ability 2 allows the character to attack a target while moving and deal splash damage to other nearby enemies (Important note: Attacking while Moving is not a standard behavior and very few characters can accomplish it)
> Ability 3 throws a grenade that deals damage in an area and knocks back damaged enemies
> Ability 4 is a short dash
Skillset V
> Standard Weapon Range
> Passive Ability slightly increases Weapon Damage and Movement Speed for each Weapon Attack
> Ability 1 is a Linear Skillshot Projectile that homes in on the first target hit after impact and strikes them multiple times
> Ability 2 deals damage in a cone
> Ability 3 is a long dash that causes the next Weapon Attack to deal increased damage
Skillset Z
> Standard Weapon Range
> Passive Abiltiy 1 rewards the character with permanently increased Weapon Damage, Weapon Range, and Ability 4's effectiveness based on how many Weapon Attacks the character performs against enemy characters
> Passive Ability 2 increases the character's Weapon Attack Speed the lower their Health becomes
> Ability 1 is a toggle that consumes some of the character's Health with every Weapon Attack, but increases Weapon Damage while active
> Ability 2 reduces the character's Current Health by 50%, but heals them for the lost amount over a short time
> Ability 3 is a Linear Skillshot Projectile that marks the victim, causing them to take additional Weapon Damage from the character for a short duration
> Ability 4 is a Circular Skillshot that produces two projectiles that travel in opposing arcs and pierce enemies
> Ability 5 channels to restore the character's health over time, but moving or taking damage will interrupt the channel
Which Skillset should the Character be given? *
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