Armageddon Event Card Sanity Test
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Life Support: At the start of your turn, choose a Continent, no one can try to kill Countries there until your next turn.
Genetic theft: At the start of your turn, choose another player and steal up to 2 DNA points from them.
Friends with benefits: At the start of your turn, choose another player. They score +3 extra DNA points and you score +5 extra DNA points.
Co-ordinated response: At the end of your turn, choose a Continent. Remove 1 Token from each Country in that Continent.
Stabilisation: At the end of your turn, choose up to 2 Countries with only 1 Token in. Remove the Tokens from those Countries.
Lethal Uncertainty: If any player rolls the Death Dice, immediately force them to re-roll it.
Little Wormhole: At the start of your turn, look through the Countries discarded during this game and place one on the board.
News blackout: Play at the start of your turn. No one can play Event Cards until your next turn.
Scavenge: When another player plays an Event Card, add the card to your hand after they have played it.
Infected food chain: At the start of your turn, place 1 Token in a climate suitable Country. (Ignore Connected)
Anti-vaxxers: At the start of your turn, choose 1 Country. Place 1 Token from every player into that Country. If not enough space for all Tokens, you choose who to place. (Ignore Climate/Connected)
Censorship: Play at the end of your turn. No one can receive Event Cards until your next turn.
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