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Armageddon Event Card Sanity Test
Thank you for taking the time to complete our feedback form on Event Cards in Armageddon. Below you will find the text used to describe each card.
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Life Support: At the start of your turn, choose a Continent, no one can try to kill Countries there until your next turn.
Actions Clear
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Genetic theft: At the start of your turn, choose another player and steal up to 2 DNA points from them.
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Friends with benefits: At the start of your turn, choose another player. They score +3 extra DNA points and you score +5 extra DNA points.
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Co-ordinated response: At the end of your turn, choose a Continent. Remove 1 Token from each Country in that Continent.
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Stabilisation: At the end of your turn, choose up to 2 Countries with only 1 Token in. Remove the Tokens from those Countries.
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Lethal Uncertainty: If any player rolls the Death Dice, immediately force them to re-roll it.
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Little Wormhole: At the start of your turn, look through the Countries discarded during this game and place one on the board.
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News blackout: Play at the start of your turn. No one can play Event Cards until your next turn.
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Scavenge: When another player plays an Event Card, add the card to your hand after they have played it.
Actions Clear
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Infected food chain: At the start of your turn, place 1 Token in a climate suitable Country. (Ignore Connected)
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Anti-vaxxers: At the start of your turn, choose 1 Country. Place 1 Token from every player into that Country. If not enough space for all Tokens, you choose who to place. (Ignore Climate/Connected)
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Censorship: Play at the end of your turn. No one can receive Event Cards until your next turn.
Actions Clear
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