Project Borealis - Level Design Team Lead
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Responsibilities
As Level Design Team Lead, you will be managing a team of level designers split across several time zones, providing feedback on their work and guiding them through the level design process. You will create and manage their tasks, ensuring work is delivered in a timely fashion to the required standards. You will work closely with the other team leaders to ensure your work supports theirs, that the vision of the game is successfully translated into the level designs created, and proactively identify workflow improvements that can aid the whole development team.

Skill Requirements
● Strong knowledge and understanding of First Person Shooter gameplay mechanics and design considerations for the creation of 3D levels.
● An understanding of the Half-Life universe and how combat, puzzles, and environmental navigation impact the way that the world is experienced by the player.
● Experience in a Senior or Team Lead Level Designer role.
● Experience working on a released, high quality video game project (mod, indie game, AAA game, or other).
● Experience designing first-person physics based puzzles.
● Experience using 3D game engines and related tools, ideally using Unreal Engine 4 with a 3D modeling-based pipeline (e.g: Maya, Blender).
● Familiarity with the purpose and functions of version control software, primarily Git.
● Familiarity with task and project management software such as HacknPlan, and concepts such as Agile and SCRUM.
Project Requirements
● The ability to give and take constructive criticism.
● The ability to manage multiple staff over several time zones at different stages of level development.
● The ability to handle multiple assignments at once while staying organized.
● The ability to organize and report data on ongoing work.
● The ability to contribute, on average, 8 hours a week to Project Borealis.
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