Skill Requirements
● Strong knowledge and understanding of First Person Shooter gameplay mechanics and design considerations for the creation of 3D levels.
● An understanding of the Half-Life universe and how combat, puzzles, and environmental navigation impact the way that the world is experienced by the player.
● Experience in a Senior or Team Lead Level Designer role.
● Experience working on a released, high quality video game project (mod, indie game, AAA game, or other).
● Experience designing first-person physics based puzzles.
● Experience using 3D game engines and related tools, ideally using Unreal Engine 4 with a 3D modeling-based pipeline (e.g: Maya, Blender).
● Familiarity with the purpose and functions of version control software, primarily Git.
● Familiarity with task and project management software such as HacknPlan, and concepts such as Agile and SCRUM.