In-Class
A small in-class quiz/activity following our lecture. Goal is for you to understand the key takeaways from class!
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Can we allocate memory on the stack on the CPU before sending it to the GPU?
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When I 'bind' to something in OpenGL, or do 'glUse' how should I interpret those commands?
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Why do we add textures to triangles?
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Can we 'always' map a texture perfectly around geometry?
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