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Killing the Science System?
We're seriously thinking of removing the old science system and replacing it with a system where a multitude of counters track your progress and reward you appropiately. The post on Steam explains the system in detail. We'd love to have your opinion about this change!
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What system would you like to see in Colony Survival 0.7.0?
The old science system with the technologist, scientist and science bags
The new progression system with counters for e.g. "resource gathered", "item crafted", "ammo fired", "total colonists" and "monsters killed"
Clear selection
How would you rate the old progression system?
Terrible
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2
3
4
5
6
7
8
9
10
Great
Clear selection
How would you rate the proposed progression system?
Terrible
1
2
3
4
5
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9
10
Great
Clear selection
What answers best describes your opinion?
Please don't change the science system, just release 0.7.0 ASAP
These options feel equal to me, do what you feel is best
These options are terrible, you've got to think of a better progression system
That progression system with the counters sounds like an improvement, please add it!
Clear selection
What should the priority of these potential features be?
Very low
Low
Medium
High
Very high
Steam Workshop support for mods
Steam Workshop support for map sharing
Industrial content
A better tutorial
Realistic stockpiles
Minecarts that can carry items or players
Boats
Splitscreen support
New monsters
New guards
PVP
Decorative blocks like doors and windows
Better animations
Steam Cloud savegames
Very low
Low
Medium
High
Very high
Steam Workshop support for mods
Steam Workshop support for map sharing
Industrial content
A better tutorial
Realistic stockpiles
Minecarts that can carry items or players
Boats
Splitscreen support
New monsters
New guards
PVP
Decorative blocks like doors and windows
Better animations
Steam Cloud savegames
Clear selection
Have you got a better idea for the progression system and/or other potential new features?
Your answer
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