Killing the Science System?
We're seriously thinking of removing the old science system and replacing it with a system where a multitude of counters track your progress and reward you appropiately. The post on Steam explains the system in detail. We'd love to have your opinion about this change!
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What system would you like to see in Colony Survival 0.7.0?
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How would you rate the old progression system?
Terrible
Great
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How would you rate the proposed progression system?
Terrible
Great
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What answers best describes your opinion?
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What should the priority of these potential features be?
Very low
Low
Medium
High
Very high
Steam Workshop support for mods
Steam Workshop support for map sharing
Industrial content
A better tutorial
Realistic stockpiles
Minecarts that can carry items or players
Boats
Splitscreen support
New monsters
New guards
PVP
Decorative blocks like doors and windows
Better animations
Steam Cloud savegames
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Have you got a better idea for the progression system and/or other potential new features?
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