Sacrifices & Lighthouses - Feedback Form [DEMO]

In “Sacrifices & Lighthouses” You will work together as two “spirits/souls” solving puzzles in ancient abandoned ruins, restoring life to them.

The primary objective is to reach the lighthouse and complete the narrative plot as you progress by solving puzzles in each of the ruins.

A passive secondary objective through gameplay is restoring life to each of the abandoned ruins and collecting messages.

octr.dev

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Gameplay Loop
  • Third Person, Move around an environment as a spirit and interact with the environment using AOE bursts.

  • Cooperative Play Required (Local Splitscreen)

  • Explore scattered ruins in an endless void as you work together to solve simple puzzles and form a stronger bond, not only with each other but also with the lighthouse.

On a scale of 1-5,  What do you think of the gameplay loop?
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Not interested at all
Extremely interested
On a scale of 1-5, how interested are you in playing "Sacrifices & Lighthouses"? *
Not interested at all
Extremely interested
How would you describe the visual design of "Sacrifices & Lighthouses"? (The game's visual style is/will be similar to games like “Sable” & “Deaths Door”)
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How would you rate the level of challenge in "Sacrifices & Lighthouses"? *
How appealing do you find the narrative elements in "Sacrifices & Lighthouses"? *
What aspects of the game/presentation did you find most appealing? *
Required
Out of these mechanics (If any) which of these do you think could improve the overall gameplay? (select any that apply)
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Additional Comments?:

*Please keep in mind, this is just the demo and level design and animation will change as mentioned in the third question*
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