How Do You Budget Music for Your Game?
Thank you for participating in this survey. I'd like to ask you a few questions about your game, audio budget, and the process of hiring a composer.
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What genre is your game? *
What do you anticipate to be the scale/reach of your game? *
How do you get funding? *
Where do you usually find music for your games? *
If you are purchasing/licensing pre-made music, what would your budget look like? (USD) *
If you are hiring a composer, how much would you pay per minute of music? (USD) *
At what stage of development do you actively start looking for tracks/composers? *
(For example: 4 months, 1 year, vertical slice, once the budget is in place, x amount of time before release date etc.)
How important is it to you that the composer also be a sound designer? *
Where do you look to hire a composer? Tick all that apply. *
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