0.F Community Wish List
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Rank some of our candidate 0.F release blockers
We can't guarantee that any of these will be made, as it's a volunteer driven project, but these are many of the things our most active contributors have expressed interest in. Help us decide what to call a "release target" for 0.F by ranking your most or least favourite things. If something you like didn't show up here, be aware there's a good chance that's because it's already being worked on, like nested inventories or vehicle towing.
Thanks I hate it
I don't really care
That sounds cool
Improve the details and variety of monsters, so robots turn off when there's nobody around to fight, zombies hibernate int he winter, monsters mutate and evolve in phases more similar to the player, things like that.
Automate more menial things like eating when I'm hungry, sleeping when I'm tired (if I want), maybe even the whole exciting practice of crafting/uncrafting to grind skills
Overmap improvements: Allow different types of roads (eg railroads), multi-z-level roads (so your boat can go under a bridge), that kind of thing. Add biomes, starting with rural/urban/suburban biomes so that I can explore megacities or travel far from the horde.
Continue working on "deeper" NPC interactions, allowing them to loot and explore on their own, and help me out in new ways
Revamp laboratories to be more varied facilities of all sorts for more exploration, such as sprawling bunkers or weird alien habitats.
Work out a system for exercise so I can get stronger over time (will probably come along with a new Endurance stat)
Let me have a proper power grid in my base instead of some hokey hack with a vehicle
Make water take up a z-level so we can go under the sea (darling, it's better)
Add skill proficiencies, gating specific subskills, like "sailing" as a proficiency of "driving". Helps to fix skill gain rates and also lets us include more things like neolithic knapping for people that want unlikely proficiencies.
Fix armour layering at long last, so armour can have weak spots and things, making it possible to have much more detailed and interesting equipment loadouts
Huge hordes of creatures moving around outside player vicinity
Make healing and injury more detailed, along with adding tons of interesting pharmaceuticals and the ability to stitch up your NPC's gaping scalp wound, or get cool scars.
Rework transhumanism so that mutations and bionics are more equal and have more interesting choices
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