PRISON OF HUSKS FEEDBACK FORM
Hey! Thanks for playing my game. Please share your thoughts below. Regardless of whether you enjoyed it or not I appreciate that you took the time to give it a shot let alone fill in this form!

Some context: I began development in January 2023, and am wrapping up in September 2023. This game is entirely solo-developed, aside from a few textures and models being sourced from CC0 asset packs. This project was largely a practice in programming, animation and some aspects of game design from level design to mechanics and combat design.
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This is a souls-like, so were you already a Souls/Fromsoft fan before trying this game? *
Gathering Data
Just to compare the metrics on how people did vs. what they chose etc.
Which version did you play? *
What Armour Setting did you pick? *
Did you escape the prison? *
If you answered Nope for the above question, let me know what stopped you from completing the game.
How many "x" markers on your Title Screen *
If you got an "x" marker was there anything of note during your time that stood out to you?
Rate your overallĀ enjoyment *
What are some thoughts on the game as a whole? (feel free to write as little or as much as you'd like) *
Did you experience any game-breaking or severe bugs? (I may try to fix in a potential update, if I bother lol) *
The Future
This game is sort of a tutorial stage to a potentially larger game. The idea was for the player to enter levels about 3 times as large as the level you have played and retrieve a collectable item to progress to new sections and unlock more levels to explore. Each level would be its own segmented environmental story and I was planning on doing updates which would add new levels.

Mechanics not in this demo that I was planning to develop in a more complete game are:
- Permadeath, but world progress remains. Your doll dies but you take on the form of someone new. Kill your previous self to obtain the items, weapons etc. on their body. (6 items, 2 backup weapons, arm and leg parts)
- Blood Type, each doll receives a random Blood Type which alters their perception. With each death you are granted new potential interactions you would have missed in a previous life. This mechanic is to be completely optional, merely additive to the gameplay experience.
- Arm and Leg Parts as Armaments, such as bladed legs, a rifle for your left arm etc. These would be uncovered and obtained over the game's progression, upgrading your doll into becoming more agile, versatile and visceral.
- "Out of Bounds" exploration, more locations to wander beyond the core level, think of Yume Nikki
- Alterable Hairstyles
- Clothing with Mysterious Special Effects

Would you be interested in playing this fuller game? *
If you said yes, is there anything you'd like to see either improved or implemented? This could be a change to a mechanic, an additional mechanic, an event, a type of location, a type of boss. Anything really!
This survey is anonymous but if you'd like to discuss further or don't mind sharing your username please input your username or whatever so I can potentially contact on any feedback for either more clarity etc.
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