Registration Game "Equinox Retreat"
Summary of the activity:

In an alternative present-day world, where the average life expectancy is about 90-100 years old, the turning point of your life is exactly in the middle of it.

At the equinox of your life, or your mid-life (of your natural lifespan), a symbiotic creature, known as a companion, appears. It is a part of you just as well as your internal organs, and is an external representation of your emotions and relations.

As the appearance of this companion is a given in this world, it has also been instated that retreats are organised for people to familiarise themselves with their companion once it appears. You find yourself in such a retreat, along with a group of people that have been indicated as touching points in your life, as people you share some sort of connection with. All of you are here to learn how to behave with your companion so you can face the second half of your life.

This is a low drama larp about impactful relationships, mid-life and acceptance.

Are you interested? 

In order to facilitate the organization, you can already register via this form! 👇
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Can you state your lines, if any?

A line is a topic that you don’t want to be included in the game at all. Perhaps because it’s painfully triggering for you, perhaps because you think it’s generally inappropriate for a game such as this, or for any other reason: you don’t have to explain or defend it. So, for example, you may not want to deal with the idea of suicide in any way at all: this would be declared as a ‘line’ and so will not appear in the game. You might not want the game to involve cruelty to animals. You might not want violent racism to play a part.
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Can you state your veils, if any?

A veil is a topic that you’re OK to have included in the game, but you’d like a veil to be drawn over its actual enaction, ie. play shouldn’t go into blow-by-blow detail. Again this can be for any reason. A common one is in-game sex – if two characters want to have sex in the game, it can just be declared that they have done so, without them having to play it out. Or in a game which involves injury and/or death, you might prefer to not have the nature of injuries described in detail. Or if someone finds a spider, you don’t want it described or brandished about. And so on.
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