Dystopia Rising: New Mexico ST Application

Thank you for your interest in being a hybrid-storyteller for Dystopia Rising New Mexico! Please look over and consider the following, which will outline certain expectations for all Storytellers, to give an idea of what will be asked of you as you carry out your creative duties. We want to ensure that everyone understands what the job looks like, regardless of their experience with storytelling. We will review applications within 7 business days of submission. The following list is what we are looking for in a potential storyteller.

As a storyteller, you must be prepared to meet via Discord at 6 pm MST on Thursday for up to 60 minutes each week.

As a storyteller, you must radically trust and assume the best in your fellow storyteller team.

As a storyteller, you must be prepared to write and run your own content according to a settings document. 

As a storyteller, you must be willing to work collaboratively and professionally with your fellow storyteller team.

As a storyteller, you must be willing to develop specialized training modules for new players and facilitate the Sunday morning shift on a rotating schedule where applicable.

As a storyteller, you will run hybrid content for in-person and online play as assigned.

As a storyteller, your ticket will be complimentary and you will receive full experience points.

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First Name
Last Name
Email
Player Number
How long have you been involved with the Dystopia Rising franchise? (LARP, Tabletop, Books, etc.) What has been your primary source of exposure, and what aspects of the franchise have you engaged with the most?

What aspects of the game appeal to you the most and why? What are the particular types of stories you are drawn to the most? What kinds of stories are you looking to tell?

Do you have prior storytelling and/or player experience? LARP, tabletop, roleplay, novels, podcasting, etc. If so, tell us all about it. What are your favorite platforms or settings?

When writing for virtual events, your primary goal will be to provide modules that last approximately 2 hours, accommodating 5-6 players at a time, several times in a weekend event. Please break down a general idea of how you would approach this setup, what you anticipate the obstacles will be, and how you might navigate those obstacles.

When writing for in-person events, your primary goal will be to provide module content that spans 4 hours, helps support the plot of the weekend, and utilize our rules/field guides in the process. Please break down a general idea of how you would approach this setup, what you anticipate the obstacles will be, and how you might navigate those obstacles.

Imagine someone on the storytelling team has suggested your content is dumb or superficial. How would you approach this conversation? What sort of conflict resolution would you employ?

Anything else you want us to know?

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