Innomination Prototype 3.1 Player Feedback
A feedback form and survey for playtesters of Innomination Prototype 3.1. Your feedback is invaluable. The more information you provide, the more it helps us make Innomination a better game. Information received may be used for the game's future development.
Thank you in advance!

It is recommended that you play at least three games of Innomination before participating.
Two of those three games should be played as a single Nation.
Estimated time to fill out this feedback form is at least 5 minutes.
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Was playing Innomination fun/enjoyable to you? *
Not Enjoyable At All
Very Enjoyable
Did you win often?
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Did you play the prototype's physical version or digital version? *
How much experience do you have playing competitive card games? These would be games like Magic: The Gathering, Hearthstone, Yu-Gi-Oh TCG, Pokemon TCG, Shadowverse, Gwent, Force of Will TCG, Cardfight Vanguard, Future Card Buddyfight, Legends of Runeterra, Gloomhaven, Arkham Horror, Star/Hero Realms, Legend of the Five Rings, etc. *
Did you read the manual that teaches you how to play Innomination? *
If yes, how well did the manual teach you how to play Innomination?
It Didn't Help At All
Learned What I Needed to Know
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What Nation/s did you play as? (check all that apply) *
Required
What Nation/s did your opponent play as? (check all that apply) *
Required
Sectonia's playstyle focuses around creating and spending Insect Tokens for stronger creatures and effects. If you or your opponent played Sectonia, how well do you think they performed at this task? (4 = Just Right)
Too Weak
Too Strong
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If you would like to explain your answer to the question above, you may.
Vesuvion's playstyle focuses on being aggressive and increasing their creatures' Attack. If you or your opponent played Vesuvion, how well do you think they performed at this task? (4 = Just Right)
Too Weak
Too Strong
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If you would like to explain your answer to the question above, you may.
Verivusin's playstyle focuses on being defensive in the early game, removing and disrupting your opponent, and winning in the late game with powerful creatures and effects. If you or your opponent played Verivusin, how well do you think they performed at this task? (4 = Just Right)
Too Weak
Too Strong
Clear selection
If you would like to explain your answer to the question above, you may.
Lastaesha's playstyle focuses on Spell cards, searching for those cards, and using the Reserve Zone for Spells. If you or your opponent played Lastaesha, how well do you think they performed at this task? (4 = Just Right)
Too Weak
Too Strong
Clear selection
If you would like to explain your answer to the question above, you may.
Asweigald's playstyle focuses on weak creatures that can be named easily and maintaining an army that moves between the active playing field and the Reserve Zone. If you or your opponent played Asweigald, how well do you think they performed at this task? (4 = Just Right)
Too Weak
Too Strong
Clear selection
If you would like to explain your answer to the question above, you may.
Kalua's playstyle focuses on combos, extenders, and the constant resurrecting of creatures from the Graveyard and Banish Pile. If you or your opponent played Kalua, how well do you think they performed at this task? (4 = Just Right)
Too Weak
Too Strong
Clear selection
If you would like to explain your answer to the question above, you may.
The decks used for playtesting are meant to give you an overview of what each Nation is capable of, but are not optimized. Out of the Nations you played, do you think the default decks provided a playing experience that taught you what each Nation is supposed to be doing? *
I Was Very Confused About What Each Nation Was Supposed to do
I Understood Exactly What Each Nation Was Supposed to do
Out of the games you played, how long did your games last? On average, a game should end at around a player's Turn 8-10. Aggressive strategies should win before or on Turn 8. Control strategies should win on or after Turn 10. (3 = Games lasted as long as suggested) *
Games Were Significantly Shorter Than Suggested
Games Were Significantly Longer Than Suggested
How much TIME did it take for you to complete your games? We understand learning a game means you will play more slowly, but we still want to know. Playing at adequate speed, each game if played until a Leader is defeated, should last about 30-60 minutes. (3 = Games were of average length) *
The Games Were Shorter Than 30 Minutes
The Games Went Far Longer Than 60 Minutes
The Named Mechanic is Innomination's main mechanic. What do you like or not like about it? Does it provide meaning gameplay? Do you think named cards are too strong or too weak? Do you think the mechanic itself is too complicated? *
Innomination utilizes Problem Solving Card Text. During play, did you come across any keywords or effects that were too confusing, complicated, or convoluted? *
During play, did you come across any cards that made you think, "This card is WAY too powerful." or "Future cards will probably make this card too powerful." ? *
Innomination takes place in an original fantasy setting. Based on the cards you've seen, how curious are you about learning more about this world? *
Not Relevant To Me
I Definitely Want to Learn More
How interested are you in the Flavor Text of cards? *
Usually Don't Read Them
Always Read Them
What kind of Flavor Text do/would you like reading? (check all that apply)
Based on what you've played, can you see Innomination growing? *
We are planning to sell Innomination as a complete game, where you will receive a full play set of every card in a set. Does this type of product interest you? *
Would you consider supporting Innomination if it had a Kickstarter campaign? *
Would you recommend Innomination to others? *
Would you play Innomination again? *
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