Glacial Soul, study of Usability and Game feel
Glacial Soul is a Soulslike video game developed by Antonio José Fernández Belliure as his final degree project for the Multimedia Engineering Degree by the University of Alicante. The objective of this form is to collect information about the Usability of the videogame and the overall Game feel. 

The form is completely anonymous and this data will be used only with academic purposes.
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Controls
Have you consulted the controls of the game? *
When did you consulted the controls of the game? *
Are the controls of the game clear? *
Are the controls of the game comfortable? *
Do you have any suggestion to improve the controls?
Interactable objects
Is it clear which objects are interactable? *
Is it clear how to interact with the interactable objects? *
Is it clear what interactable objects do? *
Do you have any suggestion to improve the interactable objects?
Game feel
Have you played a Soulslike video game before? *
Does the game remind you to a Soulslike videogame? *
Did you enjoy fighting against the dungeon enemies? *
Did you find hard fighting against the dungeon enemies? *
Did you enjoy fighting against the final boss? *
Did you find hard fighting against the final boss? *
Did you like that the combat was splitted into two phases? *
Do you have any suggestion to improve the AI of the game?
Bugs and issues
Did you find any bug while playing? *
In case that you found any bug, could you explain it?
Did you have any performace issue? *
In case that you had any performance issue, could you explain it?
Rate the overall Game feel of Glacial Soul: *
Really Bad
Really Good
Rate the overall fidelity of Glacial Soul to the Dark Souls saga:
Really bad
Really good
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