Copying Custom Events Between Environments

We are working on a feature that allows you to copy custom events between environments. We would like to gather more information to ensure that the feature meets your needs. Please take a few moments to respond to the following survey questions.

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What is your role in the game studio or development team?

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Within a month, how frequently do you copy custom events between environments?

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Which method would you prefer to use for copying custom events between environments?

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When copying custom events between environments, would you like the events to be synced across environments? For example, if an event is copied from environment A to environment B and a change is made in environment A, should it automatically be reflected in environment B?
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Are there any specific use cases or scenarios where you find it most important to copy custom events between environments? Please provide details if possible.

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Is there any additional feedback or suggestions you would like to share regarding the event management workflows?

Would you be interested in speaking with somebody from Unity about your workflow in more detail?

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