Rubik's Nations Cup
Fill this form if you want to participate in the Rubik's Nations Cup representing your country. 

Format
  • The Rubik's Nations Cup 2024 is an unofficial knockout tournament with a maximum of 24 teams.
  • Out of the 24 teams, the 8 teams with the fastest total times will advance into the second round through a walkover. The remaining 16 teams will face each other to pass onto the second round.
  • Each team consists of four members, each of whom will solve a 3x3x3 Cube, one after another. The team members will solve four 3x3x3 Cubes on four timers in a predetermined order.
  • The winning team is determined by the fastest total time. In the case of a tie, the best individual solve of each team will determine the winning team.
  • WCA penalties (e.g. misalignments or timer starts/stops) are applied to the solves.
  • The four timers used by a team are independent and are not connected to each other. The results of each team member will be added manually and the sum will be considered as the team’s result.

Teams

  • Each team consists of four members of the same nationality as determined by their nationality on their WCA profile.
  • 24 teams will be selected based on the team record (Average)
  • The team record refers to the sum of the members’ official WCA 3x3x3 personal record averages.
  • Only European countries can form teams.
  • In the case there are more than 24 countries, Top 24 by team record will be chosen.
  • If there aren’t 24 countries with a team, countries can have more than one team.

Speedsolving

Inspection:

  • The inspection starts at the same time for both teams and applies to all team members.
  • The inspection must be started only by the judge. The judge must confirm if both teams are ready to begin the inspection before announcing the start of the inspection time.
  • When 8 seconds of inspection have elapsed, the judge says “8 seconds”.
  • When 12 seconds of inspection have elapsed, the judge starts a 3-second countdown. Then, all team members must place their cubes on the mat and place both their fingers on the timer sensors. The team would receive a DNF if this procedure was not followed.

Solving:

  • Immediately after the countdown , the judge announces the start of the solve.
  • While the first team member is solving, the rest must keep their fingers on the timers. The same applies to the third and fourth team members while the second team member is solving and to the fourth team member while the third team member is solving. * The team would receive a DNF if this was not done.
  • While another team member is solving, the other team members may continue inspection as long as they keep their hands on their timer.
  • The second, third and fourth team members must start the solve only after all previous team members have finished solving and have placed their hands on their timer again.

All the information regarding the format and rules is subject to change, you can find the most updated version in the Championship page: Rubik's Nations Cup
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