Hello. I have an intention to make shaders library as my bachelor's thesis. There are already some libraries with shaders for object material or effects,
but I want to make shaders
primarily for
landscape.
My motive
Basic materials are not suitable for landscapes or large objects. (texture repetition, can not mix multiple textures, etc.) You have to write your own shader to solve it, which is hard for most people.
My vision
- library of materials/shaders
- easy to use
- modifiable with parameters
Some material/shader variants for example
- water planes - parametric amplitude and frequency
- blending texture to hide repetition
- terrain displacement with height map
- mixing textures - one object can have multiple textures which are shown with parameter (vertex position, grayscale mapping)
- you can suggest more