Particle effects questionnaire
Let's suppose someone  is developing a particle effects editor where you could make real-time particle effects for any platform and any engine very fast and cheap with a unified and powerful creating process. And when I say 'any engine' I mean most popular engines, like PIXI.js, Phaser, Cocos Creator, Unity etc. This editor would be a cross-platform application (Win, Linux, Mac).
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Did you have an experience of creating particle effects in your games? *
If previous answer is Yes, could you choose a level of satisfaction of the tool you used?
Do you like an idea of having single tool for 'any' engine?
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Which learning materials you prefer?
Do you like an idea of having free weekly online meetups provided by the tool developer to share knowledge?
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Let's imagine there is an online store of effects where you could buy an effect for $5 or bunch of them for $15, will it be interesting for you to use such service?
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Let's imagine the same online store, but where you can also sell your own effects. Will you sell?
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