Dystopia Rising: New Mexico Guide Application

ALL GUIDES DO THE FOLLOWING:

GENERAL RESPONSIBILITIES

Guide roles are fired and rehired every summer. When you apply, we do expect you to be present for the entire upcoming season -- hybrid means both online and live participation as needed. Guides must commit 4 hours of their time to their Guide shift in lieu of an NPC shift. Because we need to depend on our Guide coverage, guides cannot purchase the no-casting or minimum-casting tickets. 

Guides are expected to attend the DR: NM game as a rule and encouraged to have it as your home chapter. That means don’t miss more than 2 games a season, or miss our events to attend another chapter, and let us know in advance that you’ll be missing. If you do this too many times without warning, you will be put on Stand-By and then released from responsibilities.

Sign up and execute your shift as per the Guide schedule, and be active in Guide spaces in between events to self-educate yourself about rules changes and event updates. 

Guides must be upstanding members of the DR:NM community, espouse our community guidelines with gusto and be able to separate their personal feelings, characters, and plot interests from their Guide role as needed to better serve the community.

Guides are expected to be able to make rules calls in the field and be passingly familiar with a solid foundation of the rules and blueprints that shape our game mechanics. 

Guides must be well-versed in the rules regarding CVC Best Practices, and be able to follow procedures regarding CVC behaviors and in-character theft. 

GUIDE BENEFITS

As per the DR: Evolved Website, benefits for being part of the Guide team in Dystopia Rising: Evolved include but are not limited to

  • 40 CAPs earned for each game attended

  • One Community Achievement awarded at 3 months service each year (reset at the end of December)

  • Guides can bring one new player to every home game for free.

  • 2 free months added to their Advanced Membership (if they have a membership).

  • 10% discount on all Dystopia Rising Merch

  • Enfranchised involvement in executing and often producing our story and setting content for the enjoyment of your fellow players!

HYBRID GUIDE TYPES & APPLICATION

Coord "Post Office" Guides support player behaviors through the Post Office. Known sometimes as the FED-UPs, Dee-Hells, and Prime-stars in gamespace. Online support to Alex “Momo” Morlan our Logistics Director. Discord moderators and help desk as needed during online events.


Field Guides aka Rules Guides implement content as per the Storyteller’s discretion during your Guide Shift. Self-generate small mods and after-action reports as per the need of the shift. Go out with modules (groups of monsters like zed) and handle rules calls and combat-related to those encounters. The ability or capacity to learn, teach, and enforce LARP combat rules is very useful for this role. You must be comfortable marshaling CVC combat and theft as needed. Training will be provided, but it is very important that you are able to follow the procedure in those instances with confidence. Discord moderators and help desk as needed during online events.

Settings Team This role is very variable based on each event’s plot and hours may be broken up across the weekend. You will need to be on-site earlier on Friday to assist with key prop setup and tear-down areas. Setting folks are a small team that includes three main skill sets: props and immersion, makeup and costuming, and Logistics supplies inventory. Being highly competent in one or more is a plus! 


Media Team - photographers, videographers, and transmedia content creators as needed. All hands on deck if you think you got the chops that can help us provide immersive content to the creative masses. Being highly competent in one or more is a plus!


Bargefolk run Gravemind scenes and engage with the setting as face NPCs of the Rattlebags. These are players who are heavily invested in our setting, knowledgeable about the lore and process of death and dying and rebirth, and who can provide evocative storytelling scenes to players that provide catharsis during Gravemind scenes and other interactions.

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Which guide role are you applying for? 
Rules calls are hard. When telling stories collaboratively and playing in LARP, tensions and conflicts can become an obstacle when players have differing ideas of how the game should be. How do you anticipate being able to keep a professional attitude when your ideas or preferences are challenged? What are some communication strategies you might employ? 

Anything else you want us to know?

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