SIGNATURE OUTFIT DEBRIEF
You have enough resources to create the following:

ONE OUTFIT
ONE CLOAK
TWO MODULES
ONE SPECIAL MODULE

And due to your background you gain one free HQ TRAPPING POUCH that can hold 5 traps instead of the base 3. You automatically slot this module into whatever OUTFIT you make.

Modules do not encumber you unless you overfill the pouch purposefully.
Sign in to Google to save your progress. Learn more
OUTFITS AVAILABLE
BASIC OUTFIT
- This outfit is made of NORMAL QUALITY LEATHER with no advantages or disadvantages and is easy to move in
- This outfit can hold up to 3 MODULES

WARM OUTFIT
- This outfit is made of WARM LEATHER
- This outfit has EXCELLENT bonuses to COLD RESISTANCE and NORMAL penalty to HEAT RESISTANCE
- This outfit can hold 3 MODULES
OUTFIT CHOICE
Clear selection
CLOAKS AVAILABLE
You can create a CLOAK to go over your OUTFIT in various situations, they help OBSCURE what you're wearing or holding

BASIC CLOAK
- A cloak made of NORMAL QUALITY LEATHER
- It’s durability allows it to hold an EXTRA MODULE

CARRYING CLOAK
- A cloak made of NORMAL QUALITY LEATHER
- comes with 2 built in SMALL POUCHES to store things in

WARM CLOAK
- A cloak made of WARM LEATHER
- It provides a NORMAL bonus to COLD RESISTANCE and MINIMAL penalty to HEAT RESISTANCE
- Comes with a fairly visible TINY POUCH

NO CLOAK
- Gain some BEADS from the SHAMAN as you save some materials
CLOAK SELECTION
Clear selection
MODULES AVAILABLE
You can now select the MODULES you want to have in your outfit. Module votes will be tallied from highest to lowest priority. So your FIRST PICK will get 3 votes, SECOND will get 2 votes, and THIRD will get 1 vote

You have access to the FOLLOWING MODULES

TRAPPING POUCH
- Can be used to hold enough supplies to create 3 TRAPS of any kind you are proficient in
- This does not hinder your weight at all, but is easily identifiable if one were to investigate your body

HIDDEN HANDHELD TRAP MODULE
- Requires [SPECIAL MATERIALS] to construct [YOU HAVE ENOUGH TO MAKE ONLY ONE]
- You can replace or modify the module at a SAFE SPACE where you have A FEW DAYS
- But you'll need to get the resources if it's something like the SMOKE PELLETS
- The HANDHELD TRAP MODULE comes in a few forms
A. HIDDEN DART LAUNCHER
- A dart launcher hidden somewhere on your body that is DIFFICULT for anyone other then yourself to locate
- Requires an ACTION to reload
- Can be coated in POISON and accept any form of SMALL AMMUNITION like PEBBLES and DARTS
- You must acquire the POISON yourself
B. HIDDEN SMOKE PELLETS
- A hidden compartment housing [3] SMOKE PELLETS that is DIFFICULT for anyone other then yourself to locate
- Creates an obscuring smoke created by the combination of several herbs
- You will have to acquire SPECIAL HERBS after you run out
- Teaches you how to make SMOKE PELLETS from SPECIAL HERBS
- Teaches you how to modify SMOKE PELLETS with other HERBS but only if they've been IDENTIFIED
- 1 SPECIAL HERB can make 3 PELLETS
- You will start with [3] PELLETS should you chose this option
C. HIDDEN BLADE
- A hidden blade is located somewhere on your body, typically your SLEEVE or FOOT
- It is DIFFICULT for anyone other then yourself to locate it
- This blade can be coated in POISON, but you must acquire it yourself
- Deals BONUS DAMAGE on SNEAK ATTACK
D. HIDDEN TRAP
- A hidden trap of your own design is placed on your body
- It is DIFFICULT for anyone other then yourself to locate it
- You can be used at anytime to launch a SNEAK ATTACK on a trigger like someone touching you
- You can also place this trap like normal instead

TINY HIDDEN POUCH MODULE
- This can be used to hold TINY things like AMMUNITION, CURRENCY, FLASKS, etc
- to compensate for it’s small storage space, it is DIFFICULT for anyone other then yourself to locate it

SMALL POUCH MODULE
- This can be used to hold misc resources you collect without encumbering you
- Lets you hold books, rations, and other similarly sized objects
- It can only hold one SMALL thing or multiple TINY things

MEDIUM POUCH MODULE
- This can be used to hold misc resources you collect
- It can hold one MEDIUM thing or multiple SMALL or TINY things
- Can hold larger objects like branches, boxes, satchels, etc
- Costs 2 MODULE SLOTS, but only takes 1 Module's worth of resources to make

TOOL POUCH MODULE
- A place to store your TOOLS
- Given your understanding of TRAPS and TOOLS you think you can make it HIDDEN
- It is HARD for anyone other then yourself (one step easier then DIFFICULT)

SURVIVAL MODULE
- A place to store your BEDROLL, TENT, and and a weeks worth of RATIONS.
- Also automatically gives you HIGH QUALITY versions to start with

WEAPON MODULE
- Can be used to hold multiple WEAPONS of various types and sizes without letting them jingle against you
- It can hold MORE small weapons and LESS big ones

EMPTY MODULE
- Leave the module EMPTY
- Gain some BEADS as compensation

OTHER
- Name a module that you have an idea for, I’ll add it to the final poll

DUPLICATE
- If you want a duplicate one, in the OTHER category just type "DUPLICATE [#] - MODULE NAME"
- telling me if it’s your second or third pick so that I can tally it separately
MODULE SELECTION (3 votes)
MODULE SELECTION (2 votes)
MODULE SELECTION (1 vote)
Thoughts and suggestions? I have 3 genres of potential direction this quest could go, this is your chance to throw me a curveball if you have something to say :D
Submit
Clear form
Never submit passwords through Google Forms.
This content is neither created nor endorsed by Google. Report Abuse - Terms of Service - Privacy Policy