The Future of World's Crossing Academy
Hey! Thanks for playing! I happen to have some questions for you! I'd love if you could take the time to answer them. It'll give me more of an idea of what to do for the next season!

First off, creating WCA has been a hell of a journey. I went from zero experience to what you see today, and I want to apply that knowledge to the next iteration of the game, Season 2.

What you have been playing thus far is what I am going to call Season 1. This piece of software will end with the 1.0 update, which will probably only be one more scene. Due to hardware limitations (namely, Android devices being unable to install apks that are over 2GB in size), I've had to split each season into its own game. Because of this, I'm looking at making some design changes to the base gameplay loop. I also feel like Season 1 has functioned as a wonderful intro to the story. I didn't realize there was a size limit when I pushed this update, else I'd have just taken the extra time and completed the last scene.

I've gotten a ton of love for WCA and how it plays, so I don't want to change the core main story experience too much. I'm looking at adding mechanics that ADD to the game without destroying its identity. By far the biggest request I've had so far is to put more GAME in the game. Yes, even more requested than "moar segs pls." More things for players to click, more meaningful things for them to do to customize their experience. Something to PLAY, not just read. So the following questions are meant to give me some insight into how much you as players enjoy or dislike some of the mechanics I've been exploring. 
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