Cafe Mo'Cha Playtester Feedback
ヾ(^∇^)  Hello, thank you for your interest in Cafe Mo'Cha! 

Cafe Mo'Cha is a cute cafe management sim and visual novel with an emphasis on relationship building and coziness, featuring our great appreciation for cats. We are a game project consisting of a team made up of mostly students from George Brown College.

This current build focuses on the cafe management part of the game, so all visual novel aspects are not included in this version.
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PLAYTESTER INFO
Just a little about you, and how you found us.
Are you a GBC student? *
How did you find access to Cafe Mo'Cha's playtest demo? *
When did you playtest? *
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GAMEPLAY CLARITY
What are your initial thoughts and impressions on the game? *
Did you find it easy to figure out what to do in the game? *
If there was anything you didn't understand, what was it?
What did you want to do, but weren't able to?
MECHANICS
How complex would you describe the game mechanics on a scale from 1 to 10? *
Not complex
Very complex
What was your strategy?
What did you like/dislike about the drink-making mechanics?
Did the mechanics work well with the game's theme?
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If no, then why?
Name any games that you've played that are similar to Cafe Mo'Cha.
OVERALL
How long did the game feel?
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Did you notice any accessibility issues? (Examples: color-blindness, required cultural knowledge, high cognitive load, lots of memory elements, etc.)
Would you play this game if it were complete?
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What are you most excited about for Cafe Mo'Cha?
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Final thoughts and suggestions? Was there anything we didn't get to yet?
THANK YOU FOR PLAYTESTING FOR CAFE MO'CHA! (*ゝω・)ノ
/ᐠ-ꞈ-ᐟ\
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