Datasmith Twinmotion Importer Plugin - Survey
Help us understand how well our Twinmotion to Unreal plugin works for you and define our next priorities by filling this short survey.  

This survey is anonymous and we do not collect or store personal information about yourself or your organization.
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Tell us about yourself
No personal info gathered here, just so we understand what type of user you are.
What job profile fits you best? *
How long have you been using the Unreal Engine? *
Indicate the approximate number of years
How long have you been using Twinmotion? *
Indicate the approximate number of years
Main hardware
Clear selection
Are you equipped with RTX ready hardware?
Clear selection
What motivates you to bring Twinmotion projects in Unreal Engine?
Please help us define priorities and track our progress
Answer the following questions based on your own context.  We need answers that reflect how YOU want to use this feature (as opposed to how you think others might use it).

We also need honest answers (don't be shy telling us something we are doing is wrong)!
How many projects have you tested the Datasmith Twinmotion Importer plugin with? *
Overall Quality
Please answer based on how you have experimented the feature (not in what you think it might be in the future).
How do you rate the feature in its current state?
Poor Quality
Works Perfectly
Clear selection
As it is today, would you use this plugin in your own production context?
Clear selection
Help us with priorities for the next update
Answer the following questions based on your own context.  We need answers that reflect how YOU want to use this feature (as opposed to how you think others might use it).  
How important is it to import the following TM objects in Unreal Engine?
0 - Not Important
1
2 - Nice to have
3
4 - Critical
Characters | Animated Humans
Characters | Animated Groups
Vegetation and Landscape | Landscapes
Objects | Water
Objects | Sounds
Objects | Doors
Vehicles | Cars
Vehicles | Buses
Vehicles | Boats
Vehicles | Aircrafts
Vehicles | Two-wheeled
Vehicles | Trucks
Vehicles | Construction Machines
Tools | Sections
Tools | Reflection Probes
Tools | Notes
Tools | Measure
Tools | Animators
Context | Character Paths
Context | Vehicle Paths
Context | Bicycle Paths
Clear selection
How important is it to import the following TM scene settings in Unreal Engine?
0 - Not Important
1
2 - Nice to have
3
4 - Critical
Settings | Weather & Weather Effects
Settings | Location & Time of Day
Settings | Lighting
Settings | Camera Effects
Clear selection
Did we missed anything in the list above?
Thinking out loud...
What would you think of the idea of allowing Unreal Engine users publishing their own smart assets (blueprints) to Twinmotion?
Unreal Engine users could package assets as blueprints, expose parameters and publish them as smart assets for Twinmotion users.
Not Important
Critical
Clear selection
Tell us why?
What would you think of the idea of importing TM files in a packaged Unreal "game"  (runtime) instead of importing TM files in the Unreal Editor?
Unreal Engine users could package assets as blueprints, expose parameters and publish them as smart assets for Twinmotion users.
Not Important
Critical
Clear selection
Tell us why?
We want to be better at what we do. Feedback, negative or positive is always something we love to hear.
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