Automatum Imperfectus Playtest V2
First Playtest of second build of my FYP, 3 pieces writing has been added, level layout and placements finalised
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Have you ever played Disco Elysium or Planescape Torment *
Have You played any CRPG before?
EG. Baldurs gate, Divinity

If yes, tell me which, if not skip the question
Have You Watched, played or read any Cyberpunk Media?
EG. Cyberpunk 2077, Blade Runner, Do androids dream of elctric sheep

If yes write which ones, if no skip
How did the level feel in its pacing? *
Describe how you felt the level guided you?
Did you know where to go, What you can interact with, etc?
*
Was their anything that stuck out to you in the level?
Describe whether it was visuals, level design techniques etc.
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How was the scale of the level? *
Describe how you found the isometric camera fit with the world?
Was it too hard to see player, was it too confusing etc?
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What Changes to the level should I consider? *
Describe what stuck out to you visually
Where Could I improve Graphically? *
How Did you find the Dialogue System *
What were your thoughts on the story presented in the dialogue and interaction? *
Are you interested on the lore of the world from this playtest? *
How could I improve in the dialogue and storytelling? *
Describe what your thoughts were on the OST made for this FYP? *
How else could ambiance be added to the level to aid atmosphere?
Lighting, shaders etc.
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What would be something You want to see added to this level for the next playtest? *
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