Cycloptic Vision Games - RPG/Adventure Features
As a reader of either the Cycloptic Vision Games Trello board or Timlah's Texts, you're aware that I am working on an RPG/Adventure title. The game is based off of Choose-Your-Own Adventure titles.

This survey is to anonymously capture information about features that I am considering. Some of these features may impact the Minimal Viable Product of the game, some making the development process a touch longer, others potentially shortening it.

There's also some questions to get to understand what people think are most important about RPG/Adventure titles.

Thanks in advance for your time!
- Timlah
Current Direction
The current direction of the game will be fairly linear, but with the option to go for one of three primary antagonists. The game will hint the player towards one of the antagonists, however this does not need to be followed to complete a "story". The game features three stories, each of which have multiple branches and can also merge into one story. Ending a story allows the player to either start a new game for a different story, or to continue from their existing story and to merge into one of the other stories.
Are you familiar with RPG/Adventure games? (Legend of Zelda, Elder Scrolls, Planescape Torment etc) *
Are you familiar with Choose-Your-Own Adventure style story books? *
Given that this is an RPG/Adventure title, which of the following game elements do you think are the most important: *
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