Die Teilprojekte E06 und INF des SFB1288 "Praktiken des Vergleichens"
an der Universität Bielefeld laden herzlich zum Workshop »Experiential
Literary Mapping in Minecraft: Bringing the text to life« mit Sally
Bushell (Lancaster University) ein. Der Workshop findet am 15.6. von
9-12 Uhr an der Universität Bielefeld (Raum: X-A2-105) statt.
Experiential Literary Mapping in Minecraft: Bringing the text to life
This
workshop session explores the potential of using gaming platforms such
as Minecraft to explore literary place and space in a digitally
immersive way. When we read a text we immerse individually through
imaginative engagement; when we play in a game world that corresponds to
that text, immersion is doubled in ways that have educational and
cultural value. The resource can be used in schools to increase
motivation in reluctant and low ability readers and this has been done
with great success in relation to texts such as Treasure Island,
Kensuke’s Kingdom and with the poetry of William Wordsworth.
At the
same time Minecraft as a gaming environment also offers considerable
potential for the application of storyworld theory to multimodal and
transmedia experiences. The talk will discuss the integration of
theories of reading and play in relation to the creation of a Steampunk
Sherlock Holmes build for Victorian London currently underway in 2023.
In a Knowledge Exchange partnership academics work with Minecraft
designers to create an interdisciplinary in-game experience mapped
accurately onto 1890s London with the narratives of Sherlock Holmes
embedded into the gaming environment.
New experiences of literary
geography for the twenty-first century emerge across different forms of
literary place and space. In the second half of the workshop,
participants will be trained up and can have a play for themselves in
the Literary Minecraft worlds.