Trixel Creative Concept Artist Application
By filling out this form you will be submitting your information to Trixel Creative for further review. Please take your time to choose carefully, as you can not edit the form once it has been submitted.

Your responses will determine whether or not you will be fit for the role we are looking for.

We are using the Unity engine to develop the game, so if you want to directly help with anything user-facing then you should have a solid foundation in C# and Unity in general, as well as Git.

Please remember, you aren't applying for a job and there is currently no monetary compensation. This is an effort by passionate members of the community to make something awesome!

You will be required to:
- Give and take constructive criticism
- Handle multiple assignments at once while staying organized
- Contribute a decent and appropriate amount of progress regularly
- Be able to meet general deadlines

Teamwork is very important to us, so it's a must that you're a team player!


Concept Artist Description and Expectations:
Concept artists are responsible for putting the team's vision and ideas into a tangible format. It will be your responsibility to create a variety of concepts based on ideas for gameplay mechanics, level/theme aesthetics, player outfits and cosmetic pieces, and more. Concept artists may also be asked to contribute to the in-game stamps system by creating graphics to be used by the player.
Email *
What is your age? *
What are your preferred pronouns? *
Location/Time Zone *
Trixel Creative is based in CST (UTC−06:00).
Twitter Handle
Discord Tag *
Example: "Username#0555"
What is the best way to contact you, besides email? *
If accepted, you will receive an email. This is for any additional form of contact in the case you don't check your email or can't be reached.
Portfolio Link *
If you have a portfolio of your work you can link it here. A good portfolio should showcase your best/favorite work, and should be an example of the skills you can offer to the project. If you do not have a portfolio please provide any example of your previous work. A proper portfolio is strongly recommended. You can link as many things as you'd like!
Bio: Talk about yourself a bit. How/what would you be able to contribute specifically? What would you like to work on, and why? *
Where did you hear about Trixel Creative? *
Do you have a stable and reliable internet connection? *
What kind of graphics card do you have? *
Moderate graphics power is vital for PC projects.
What program(s) do you use to create digital concept art in? *
Are you familiar with user-generated content (UGC) games? *
Are you willing to use Discord and Trello for the project on a consistent basis, and also maintain very regular communication amongst team members? *
Communication is essential to making a great team work. We are looking for people who have good communication skills, and are very active with the other team members. We use Trello for project management and Discord for communication.
Roughly how many hours each week are you willing to dedicate to the project? *
We understand that projects are taken on during personal time, and things such as work and education take priority. You are encouraged to contribute at least 3 hours a week to the project, however, we realize that hours may vary from week-to-week.
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Do you have other skills that you think could benefit the project?
If yes, please explain which skills:
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