Chess Engine Builder Discovery
Hello chess engine builders!  I'm in the process of creating a chess product that could greatly benefit all engine contributors.  Learning more about your triumphs, challenges, and capability would help accelerate exactly how my product could be most helpful.  I appreciate all feedback provided.
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Which engines have you worked with? *
Required
How is your engine used?  Which sites do you connect your engine to? *
Describe the hardware you use for your engine.  (GPU, Operating system, number of cores, etc) *
Do you have an idea of how much it costs to operate your engine?
Have you ever entered your engine in a competition? *
If yes, which competitions?
If no, what has prevented you from entering your engine in a competition?
How much time in hours do you spend per week working on your engine? *
Do you have any LLM or AI development experience? *
Have you ever built an engine or bot for a game other than chess? *
If yes, please describe what you have built and for what.
If no, what has prevented you from building engines for other games?
When building an engine what are some of your pain points?
Are there any other games that you would be interested in building an engine assuming there was tools and an interface to do so? *
Are you open to scheduling a call to discuss some of these answers and your chess engine experience more in depth? (10-15 min) If so please leave email address.
Is there anything in this survey that was unclear or you think is important to know?
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