"Handbook of Esports" -  interested Author/Reviewer
Note: ALL CHAPTER AUTHORS HAVE BEEN SELECTED, BUT WE ARE STILL ACCEPTING INTEREST FROM REVIEWERS!!!

Seth E. Jenny
, Ph.D., Senior Editor
Department of Exercise Science & Athletic Training
Slippery Rock University of Pennsylvania, USA
dr.sethjenny@gmail.com

Nicolas Besombes, Ph.D., Associate Editor
Sports Faculty of Université Paris Cité, France
nicolas.besombes@gmail.com

Tom Brock, Ph.D., Associate Editor
Department of Sociology
Manchester Metropolitan University, United Kingdom
t.brock@mmu.ac.uk

Amanda Cote, Ph.D., Associate Editor
School of Journalism and Communication
University of Oregon, USA
acote@uoregon.edu

Tobias M. Scholz, Ph.D., Associate Editor
Human Resource Management and Organizational Behavior
University of Siegen, Germany
toby.scholz@gmail.com

Project Overview:

Past esports books focus on specific areas of esports (e.g., esports medicine, esports business/management, esports history, collegiate esports, etc.).  A reference source is lacking in the literature that provides a broad overview of esports. The editors of this book propose to address this gap with the creation of a wide-reaching, interdisciplinary Handbook of Esports, intended for publication with a major global book publisher (finalizing details now). 

The objectives of the Handbook of Esports are for readers to be able to: 
1) Describe a global overview of esports, 
2) Utilize the handbook as an all-encompassing esports reference tool, 
3) Understand the interdisciplinary nature of esports, 
4) Evaluate the current issues surrounding the esports ecosystem, and 
5) Immediately implement practical evidence-based strategies and recommendations regarding a plethora of areas relating to esports.

SURVEY PURPOSE:

The purpose of this survey is for the editors to solicit interest from esports SCHOLARS and esports INDUSTRY personnel who would like to be considered for writing, co-writing, or peer reviewing chapters in this book.

BOOK OUTLINE:

1-Introduction to Esports – (Section Editors: Besombes & Brock)
1.1 - Introduction to Esports
1.2 - Defining and Spelling Esports
1.3 - Global History of Esports
1.4 - Esports Ecosystems and Stakeholders
1.5 - Esports Genres and Games
1.6 - Esports Developers and Publishers
1.7 - Esports Infrastructure

2-Esports Research – (Section Editors: Jenny & Besombes)
2.1 - Introduction to Esports Research
2.2 - Esports Research: Current Status & Key Topics
2.3 - Esports Research: Organizations, Labs/Centers, & Journals
2.4 - General Recommendations for Esports Research
2.5 - Qualitative Esports Research Methodology
2.6 - Survey Esports Research Methodology
2.7 - Experimental/Intervention Esports Research Methodology

3-Esports Players(Section Editors: Jenny & Scholz)
3.1 - Introduction to Esports Players
3.2 - Esports Players
3.3 - Esports Performance & Performance Psychology
3.4 - Esports Player Analytics
3.5 - Esports Coaching
3.6 - Esports Player Health & Wellness
3.7 - Esports Ergonomics & Injuries
3.8 - Esports Player Parental Support
3.9 - Esports Professional Player Career Process

4-Esports Business and Management(Section Editors: Scholz & Brock)
4.1 - Introduction to Esports Business & Management
4.2 - Esports Business & Finance
4.3 - Esports Management
4.4 - Esports Event/Tournament Management
4.5 - Esports Venue Design & Venue Management
4.6 - Esports Hospitality & Tourism
4.7 - Esports Branding & Esports Marketing
4.8 - Esports Sponsorship
4.9 - Esports Public Relations
4.10 - Esports Human Resources

5-Esports Media & Communication(Section Editors: Cote & Scholz)
5.1 - Introduction to Esports Media & Communication
5.2 - Esports Journalism
5.3 - Esports Production
5.4 - Streaming Esports
5.5 - Esports Spectatorship
5.6 - Esports Fandom

6-Esports Education(Section Editor: Jenny)
6.1 - Introduction to Esports Education
6.2 - Esports Education
6.3 - Competitive Collegiate Esports Programs
6.4 - Competitive Primary & Secondary School Esports Programs

7-Critical Concerns in Esports(Section Editors: Brock & Cote)
7.1 - Introduction to Critical Concerns in Esports
7.2 - Esports Governance & Esports Law
7.3 - Esports in the Olympics
7.4 - Esports Gambling & Fantasy Esports
7.5 - Ethics & Cheating in Esports
7.6 - Toxicity in Esports
7.7 - Diversity & Inclusion in Esports
7.8 - Esports for those with Disabilities
7.9 - Esports Environmental Sustainability

8-Global Esports Cultures(Section Editors: Cote & Besombes)
8.1 - Introduction to Global Esports Cultures
8.2 - Esports Culture in Africa & the Middle East
8.3 - Esports Culture in Asia
8.4 - Esports Culture in Europe
8.5 - Esports Culture in Oceania
8.6 - Esports Culture in North America
8.7 - Esports Culture South America

9-Esports Future Directions (Section Editors: Jenny, Besombes, Brock, Cote & Scholz)
9.1-The Future of Esports

     **Note: the section editors will write the "Introduction" to each section.
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