Note: ALL CHAPTER AUTHORS HAVE BEEN SELECTED, BUT WE ARE STILL ACCEPTING INTEREST FROM REVIEWERS!!!
Seth E. Jenny, Ph.D., Senior Editor
Department of Exercise Science & Athletic Training
Slippery Rock University of Pennsylvania, USA
dr.sethjenny@gmail.com
Nicolas Besombes, Ph.D., Associate Editor
Sports Faculty of Université Paris Cité, France
nicolas.besombes@gmail.com
Tom Brock, Ph.D., Associate Editor
Department of Sociology
Manchester Metropolitan University, United Kingdom
t.brock@mmu.ac.uk
Amanda Cote, Ph.D., Associate Editor
School of Journalism and Communication
University of Oregon, USA
acote@uoregon.edu
Tobias M. Scholz, Ph.D., Associate Editor
Human Resource Management and Organizational Behavior
University of Siegen, Germany
toby.scholz@gmail.com
Project Overview:Past esports books focus on specific areas of esports (e.g., esports medicine, esports business/management, esports history, collegiate esports, etc.). A reference source is lacking in the literature that provides a broad overview of esports. The editors of this book propose to address this gap with the creation of a wide-reaching, interdisciplinary
Handbook of Esports, intended for publication with a
major global book publisher (finalizing details now).
The objectives of the Handbook of Esports are for readers to be able to:
1) Describe a global overview of esports,
2) Utilize the handbook as an all-encompassing esports reference tool,
3) Understand the interdisciplinary nature of esports,
4) Evaluate the current issues surrounding the esports ecosystem, and
5) Immediately implement practical evidence-based strategies and recommendations regarding a plethora of areas relating to esports.
SURVEY PURPOSE:
The purpose of this survey is for the editors to solicit interest from esports SCHOLARS and esports INDUSTRY personnel who would like to be considered for writing, co-writing, or peer reviewing chapters in this book.
BOOK OUTLINE:
1-Introduction to Esports – (Section Editors: Besombes & Brock)
1.1 - Introduction to Esports
1.2 - Defining and Spelling Esports
1.3 - Global History of Esports
1.4 - Esports Ecosystems and Stakeholders
1.5 - Esports Genres and Games
1.6 - Esports Developers and Publishers
1.7 - Esports Infrastructure
2-Esports Research – (Section Editors: Jenny & Besombes)
2.1 - Introduction to Esports Research
2.2 - Esports Research: Current Status & Key Topics
2.3 - Esports Research: Organizations, Labs/Centers, & Journals
2.4 - General Recommendations for Esports Research
2.5 - Qualitative Esports Research Methodology
2.6 - Survey Esports Research Methodology
2.7 - Experimental/Intervention Esports Research Methodology
3-Esports Players – (Section Editors: Jenny & Scholz)
3.1 - Introduction to Esports Players
3.2 - Esports Players
3.3 - Esports Performance & Performance Psychology
3.4 - Esports Player Analytics
3.5 - Esports Coaching
3.6 - Esports Player Health & Wellness
3.7 - Esports Ergonomics & Injuries
3.8 - Esports Player Parental Support
3.9 - Esports Professional Player Career Process
4-Esports Business and Management – (Section Editors: Scholz & Brock)
4.1 - Introduction to Esports Business & Management
4.2 - Esports Business & Finance
4.3 - Esports Management
4.4 - Esports Event/Tournament Management
4.5 - Esports Venue Design & Venue Management
4.6 - Esports Hospitality & Tourism
4.7 - Esports Branding & Esports Marketing
4.8 - Esports Sponsorship
4.9 - Esports Public Relations
4.10 - Esports Human Resources
5-Esports Media & Communication – (Section Editors: Cote & Scholz)
5.1 - Introduction to Esports Media & Communication
5.2 - Esports Journalism
5.3 - Esports Production
5.4 - Streaming Esports
5.5 - Esports Spectatorship
5.6 - Esports Fandom
6-Esports Education – (Section Editor: Jenny)
6.1 - Introduction to Esports Education
6.2 - Esports Education
6.3 - Competitive Collegiate Esports Programs
6.4 - Competitive Primary & Secondary School Esports Programs
7-Critical Concerns in Esports – (Section Editors: Brock & Cote)
7.1 - Introduction to Critical Concerns in Esports
7.2 - Esports Governance & Esports Law
7.3 - Esports in the Olympics
7.4 - Esports Gambling & Fantasy Esports
7.5 - Ethics & Cheating in Esports
7.6 - Toxicity in Esports
7.7 - Diversity & Inclusion in Esports
7.8 - Esports for those with Disabilities
7.9 - Esports Environmental Sustainability
8-Global Esports Cultures – (Section Editors: Cote & Besombes)
8.1 - Introduction to Global Esports Cultures
8.2 - Esports Culture in Africa & the Middle East
8.3 - Esports Culture in Asia
8.4 - Esports Culture in Europe
8.5 - Esports Culture in Oceania
8.6 - Esports Culture in North America
8.7 - Esports Culture South America
9-Esports Future Directions –
(Section Editors: Jenny, Besombes, Brock, Cote & Scholz)9.1-The Future of Esports
**Note: the section editors will write the "Introduction" to each section.