Evergrow Game Survey: CAP4053 (Team 12)
This is the game survey for our game, Evergrow. We appreciate you taking your time to fill out this survey.

Our game can be downloaded at: https://drive.google.com/file/d/1KRdBc1KbezvEHBiEAKFXvr5llAPcWGNr/view?usp=sharing
Unzip the caves.zip folder and open Caves.exe.

A few things to note:
To attack enemies, press 'Q'.
Save/load is not functional at the moment.
To plant seeds, you must first select a block of soil, till and then water the block, and then select the seed (this will be added in tutorial dialogue later; the watering can and hoe icons are visible in the inventory).
We are aware of an issue wherein two ladders cannot be fully climbed in the starting area.
We are currently planning on adding two more areas, with their own unique monsters and plants. In the future, tree will reach its next stage of growth when the player plants each of the four plants from each area.
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How long did you play “Evergrow” for? *
On a scale of 1-5 (1 being the lowest enjoyment), how much fun did you have with “Evergrow”? *
Not enjoyable at all
Very enjoyable
What did you find the most/least fun about “Evergrow”?
On a scale of 1-5 (1 being unintuitive and 5 being very intuitive), were the controls and user interface (aka, the inventory, health, etc.) easy and intuitive to use/understand? *
Very unituitive
Very intuitive
If it is unintuitive, please describe below what you would change to make this information more understandable to the player.
On a scale of 1-5 (1 being “always confused” and 5 being “never confused”), how easy was it to understand the goals of “Evergrow”? *
Always confused
Never confused
If the goals were unclear, what would you suggest changing in order to make it more clear to the player?
On a scale of 1-5 (with 1 being not interesting at all and 5 being very interesting), how did you find the dialogue and dialogue system in “Evergrow”? *
Not Interesting at all
Very interesting
Related to the previous point of confusion, if our dialogue system wasn’t helpful enough, what would you suggest changing to improve it?
On a scale of 1-5 (1 being the lowest score), how did you find the combat, in terms of how fun it was to play and how fair it was? *
What would you change about the combat system, if it wasn’t satisfactory for you? For example, adding more weapons, enemies, changing the health system, anything in that department.
On a 1-5 scale (1 being very easy and 5 being very hard), how difficult did you find “Evergrow” as a whole? This extends beyond just the combat system alone. *
Very easy
Very hard
On a scale of 1-5 (1 being bad and 5 being good), what were your thoughts on the game’s overall art style? *
Very bad
Very good
What would you do, if anything, to improve the overall art direction of the game?
While we do have a few systems in place in the game such as the combat, planting and growing crops, and a base for a story, what would you suggest adding to the game to help increase the “fun factor” (as in, what can be added to give the game more interactive elements that would be fun to mess with?) *
If there were any significant bugs that directly hindered your playing experience, please describe them here and we will address them as soon as possible.
Any additional comments or concerns can be written below:
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