SpookyMansion Rubric and Reflection
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Note: please check all sections you have accomplished even part of.
There is an "essay box" for comments where you can clarify if you only managed part of something or if I missed some part of the rubric.
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Lab Warm-Up Sections
Complete
Partial
Users can type "quit", "escape", and "q" to quit.
There is a "help" command.
Player has a visited set.
Places become visited after first entering them.
Implement Your Own Game
Complete
Partial
Must have at least 8 places.
Must have exits connecting your places.
Must have a terminal place.
Discuss your creativity (for points?) below.
SecretExit
Complete
Partial
class SecretExit extends Exit
boolean isSecret() on SecretExit.
SecretExit has boolean hidden that starts true.
void search() on Place
void search() on SecretExit
SecretExit exists in game (note where in comments).
Stuff System
Complete
Partial
Player must have a list of items.
The "stuff" command works.
Place has a List of items.
There is a take action.
Items in a room are printed.
LockedExit
Complete
Partial
class LockedExit extends Exit
LockedExits do not allow entry without a specific item.
LockedExit exists (tell me where in comments).
TimeSystem
Complete
Partial
class GameTime
int hour
int getHour()
void increaseHour()
Time printed and increased as player moves.
Game time counted at Game Over.
Day/Night
Complete
Partial
The action "rest" advances time by 2 hours.
GameTime.isNightTime()
Place.getDescription takes GameTime
void increaseHour()
Time printed and increased as player moves.
Game time counted at Game Over.
Day/Night-specific descriptions should exist (tell me where in comments!)
class NightExit extends Exit
class DayExit extends Exit
Comments on grading form? What other things have you done?
Your Reflection begins below:
There are two questions in this section:

Accomplishments
and
Challenges

This is your chance to ask me questions directly. You may answer with bullet points distributed in any way, provided you list 10 things. They can be 10 challenges, or 5 accomplishments and 5 challenges, or 3 and 7 or any other combination.

I can be most helpful when your challenges and accomplishments address concepts and Java syntax that you are now grasping or confused you before. Listing out parts of the assignment you couldn't get working may not lead to a direct answer. Solutions always available by request.
Accomplishments
Challenges Remaining
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