JavaScript isn't enabled in your browser, so this file can't be opened. Enable and reload.
Wildsea Quickstart B - Firefly Playtest Feedback
Thank you for playtesting The Wildsea!
We're still in the process of iterating and finalizing the rules of the game. Your input helps us immensely!
Please feel free to fill out as much or as little of the survey as you'd like. Any little bit of feedback would be greatly appreciated!
- The Wildsea Team
Sign in to Google
to save your progress.
Learn more
How would you like to be credited as a playtester (Name or Nickname)?
Your answer
What type of roleplaying games / systems do you typically prefer? (Please check all that apply)
The Wildsea was my first roleplaying experience.
Dungeons and Dragons (5E, Pathfinder, etc.)
Call of Cthulhu (Trail, Delta Green, etc.)
Fiction First Games (PbtA, FitD, BoB, etc.)
Old School Revival (Old School Essentials, Black Hack, Troika, etc.)
Other:
How many total players (including the Firefly) were in your game?
I played solo.
2
3
4
5
Other:
Clear selection
I felt like I did a good job balancing Spotlight amongst the various players.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
Please select any of the following tags that you felt applied to your playtest session.
Ship
Exploration
Combat
Quest
Dungeon
Social
City
Environment
Sandbox
Railroad
Big Bad Boss/Beast
Interpersonal
Melodramatic
Epic
Horror
Weird
Character Driven
Action
Humorous
Psychological
Slice of Life
Plot Driven
Collaborative
Curated
Consequential
Journey
Piracy / Crime
Other:
I enjoyed my time as a Firefly on the Wildsea.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt like the Quickstart Rules provided enough guidance to run a game of the Wildsea.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
How much session prep would you say you put before your session of the Wildsea?
0ish hours. I went in mostly or completely improvisational.
1-2 hours of prep.
2-3 hours of prep.
3+ hours of prep.
Other:
Clear selection
If you did prep, how did you prepare? Select all that apply.
Read over the Rules
Jotted down notes for the session.
Helped players create their characters.
Came up with hooks and scenarios for my players to engage in.
Came up with NPCs and/or Points of Interests for my players to encounter.
Came up with Factions, Cities, Dungeons, or other aspects of the world to inform the game.
Came up with storylines, act breaks, and other plot points for my players to experience.
Homebrewed custom mechanics or house rules for the game.
Please select any and all tags that describe your GMing style:
Authorial
Improvisational
Collaborative
Architect
Storyteller
Gardener
Sandbox
Actor
Lyrical
Plotter
Tinkerer
Composer
On a scale of 1-10, how would you rate your system mastery of the Wildsea BEFORE running your session?
I had no idea what I was doing.
1
2
3
4
5
6
7
8
9
10
I could hack the Wildsea in my sleep.
Clear selection
I felt like character creation was easy and straightforward.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt as if I had a clear idea of my players' abilities and capabilities.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt as if the mechanics of the game helped generate narrative and directions on where to take the game.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt that I had to lead my players and was responsible for a majority of the plot / encounters.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt like my players had agency in authoring the story.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt like the players had authority to collaborate on elements of the world and fiction
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt like there were times where I was unsure of where or how to move the session forward.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt like my players easily overcame the obstacles I threw their way.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt it was easy to explain and grok the dicepool system of the game.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
What would you say was the average dicepool size your players?
I felt like my players were mostly rolling between 1-3 dice.
I felt like my players were mostly rolling between 3-4 dice.
I felt like my players were mostly rolling between 4-5 dice.
I felt like my players were mostly rolling 5-6 dice.
Other:
Clear selection
About what percentage of the rolls did you decide to Cut?
Cutting? What's that?
I told my players to cut dice about 10-20% of the time (1 in every 5 rolls)
I told my players to cut dice about 25% of the time (1 in every 4 rolls)
I told my players to cut dice about 33% of the time (1 in every 3 rolls)
I told my players to cut dice about 50% of the time (1 in every 2 rolls)
Other:
Clear selection
When a player marked an Aspect Track I could easily help them interpret what it meant fictionally.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt as if my players were challenged throughout the course of the session.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt like resource management was an important component of the game.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt as if the mechanics encouraged the players to engage in the external (action, combat, chases, etc.) stakes of the game.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I felt as if the mechanics encouraged the players to engage in the internal (character, motivation, relationships, etc.) stakes of the game.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
I wish there was more Firefly guidance in the rules on how to run the game.
Strongly Disagree
1
2
3
4
5
Strongly Agree
Clear selection
Please rate how useful Tracks were in guiding the session forward as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful Drives and Mires were in guiding the session forward as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful Montages were in guiding the session forward as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful Journeys were in guiding the session forward as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful Discoveries were in guiding the session forward as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful you think Table Generators would be in helping guide your sessions as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful you think Locations (settlements, monuments, cities, etc.) would be in helping guide your sessions as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful you think Factions would be in helping guide your sessions as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful you think prewritten NPCs would be in helping guide your sessions as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful you think a Bestiary would be in helping guide your sessions as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful you think Actual Plays would be in helping guide your sessions as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Please rate how useful you think additional Firefly Guidance (GM Advice) would be in helping guide your sessions as a Firefly.
Not Useful at All
1
2
3
4
5
6
7
8
9
10
Essential
Clear selection
Hoiw would you rate the "difficulty" of the Wildsea to learn as a system?
Extremely difficult to learn.
1
2
3
4
5
6
7
8
9
10
Very easy to learn.
Clear selection
How would you rate the "balance" of the Wildsea as a game?
Extremely imbalanced
1
2
3
4
5
6
7
8
9
10
Perfectly balanced
Clear selection
How would you rate the "difficulty" of the game in terms of overcoming obstacles and consequences?
Crushingly Difficult
1
2
3
4
5
6
7
8
9
10
Pitifully Easy
Clear selection
How would you rate the overall "power level" of your characters and crew?
Famished Peasants
1
2
3
4
5
6
7
8
9
10
Mythic Superheroes
Clear selection
How likely are you to recommend/share/suggest/run a game of the Wildsea with your gamer friends?
Wouldn't Recommend
1
2
3
4
5
6
7
8
9
10
Enthusiastically Recommend
Clear selection
What aspects of the Wildsea most appeal to you? Please check all that apply.
The Art
The World
The Characters
The Game System (Mechanics)
The Community
Other:
What would you say is your greatest strength as a GM?
Your answer
What would you say is your greatest weakness as a GM?
Your answer
What is the most helpful GM advice you've ever gotten?
Your answer
Please use the following space to provide any specific feedback you feel would be useful to the development of the game.
Your answer
Submit
Clear form
Never submit passwords through Google Forms.
This content is neither created nor endorsed by Google.
Report Abuse
-
Terms of Service
-
Privacy Policy
Forms