Trixel Creative Texture Artist Application
By filling out this form you will be submitting your information to Trixel Creative for further review. Please take your time to choose carefully, as you can not edit the form once it has been submitted.
Your responses will determine whether or not you will be fit for the role we are looking for.
We are using the Unity engine to develop the game, so if you want to directly help with anything user-facing then you should have a solid foundation in C# and Unity in general, as well as Git.
Please remember, you aren't applying for a job and there is currently no monetary compensation. This is an effort by passionate members of the community to make something awesome!
You will be required to:
- Give and take constructive criticism
- Handle multiple assignments at once while staying organized
- Contribute a decent and appropriate amount of progress regularly
- Be able to meet general deadlines
Teamwork is very important to us, so it's a must that you're a team player!
Texture Artist Description and Expectations:
As a texture artist you will be responsible for creating a large part of the game's visual identity. Texture artists should be able to create seamless, tiling textures for things like 3D models (props), in-game geometry textures (used to build levels), cosmetics (Stuffy skins), and more.