Timeless Troubles Playtest 2
Best regards,

Team 16
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What emotion do you think we were trying to portray throughout the microgame sequence? *
Do the games feel connected to each other? *
Was the protagonist recognisable throughout the sequence? *
Were the rules of the games clear? *
How challenging were the games in general, on a scale of 1-5? *
Very easy
Very difficult
Were the controls intuitive? Did you struggle with any controls in particular? *
Were there are changes you would like to see implemented, to make the games more playable? *
Do you have any comments about specific games or other?
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