COMPUTER GRAPHICS-TEST-2022
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If we want to recolor an area that is not defined within a single color boundary is known as *
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 In 2D-translation, a point (x, y) can move to the new position (x’, y’) by using the equation *
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The Cohen-Sutherland algorithm divides the region into _____ number of spaces. *
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Registration No. *
.The basic geometric transformations are *
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 _______ is defined as set of points such that the sum of the distances is same for all points. *
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The objects transformed using the equation P’=S*P should be *
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If the boundary is specified in a single color, and if the algorithm proceeds pixel by pixel until the boundary color is encountered is called *
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Name *
________ is the rigid body transformation that moves object without deformation. *
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The two-dimensional scaling equation in the matrix form is *
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What is the name of the space in which the image is displayed? *
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Cohen-Sutherland clipping is an example of *
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A translation is applied to an object by *
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We translate a two-dimensional point by adding *
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 If the scaling factors values sx and sy < 1 then *
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Reflection is a special case of rotation *
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The object space or the space in which the application model is defined is called ____________ *
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The disadvantage of lineDDA is *
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The matrix representation for rotation in homogeneous coordinates is *
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The algorithm which uses multiple processors to calculate pixel positions is *
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_________ is a rigid body transformation that moves objects without deformation. *
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The translation distances (dx, dy) is called as *
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What is the rectangle in the world defining the region that is to be displayed? *
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 Color information can be stored in *
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Which method of character generation is also called Dot-matrix method? *
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Expansion of line DDA algorithm is *
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 In which method, graph is used in form of line to line? *
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The scale factor of viewport transformation for x co-ordinate is ________ *
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In Bresenham’s line algorithm, if the distances d1 < d2 then decision parameter Pk is______Based on the text above, your fourth question. *
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 To generate a rotation , we must specify *
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Which algorithm is a faster method for calculating pixel positions? *
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