Early in Perlin Festival's development, I was strangely confident that it would get in the Haunted PS1 Demo Disc (I have no idea why, but I was right, for better or for worse). Due to this, I went out of my way to make sure the game's demo was "streamer friendly" by making most of the random events constant or extremely likely. The general structure of the game also became seemingly linear and story-focused. More characters with dialogue are present than I'd like there to be.
I'd like you to take the time to acknowledge this as I'd like the feedback I get for the project to be as relevant as possible.