OutRun Feedback
This is an experiential and bug feedback form for the demo level and mechanics within the HyperZone/StarFox spiritual successor OutRun created by Ryan Kerul.
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What OS are you running and hardware specifications?
Did you encounter any game breaking bugs or crashes?
How was the frame-rate and overall responsiveness?
Unplayable (<30 fps)
Seamless (>60 fps)
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How much play time did it take before you felt you fully understood the game?
Immediate (Within the first zone)
Never or multiple playthroughs
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If you feel you don't fully understand the game, what you still confused about?
Were any UI elements broken or obscured?
Broken/Unresponsive
Obscured/Not Visible
Power/Health (Located top left)
Charge and Overheat (Top Right
Benjamin's Health
Molly's Health
Pause Menu
Did you ever feel like you took damage and did not realize it?
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If yes, can narrow down at all where in the game that may have occured/been caused by?
Did you ever die without knowing why?
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Did you use the boost mechanic?
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When you used boost, what were trying to achieve? (Complete the level faster, Escape Damage, etc.)
How did boost feel you to overall?
When using your charge shot, could you 'feel' when it was fully charged, or did you have to refer to the UI bar?
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When flying through the multicolored obstacles (Zone 1 & 8), did you fly with your squad? (Benjamin and Molly)
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Did you feel like it helped or hindered you in those zone?
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When flying through the fire jet obstacles (Zone 2 & 7), did you fly with your squad? (Benjamin and Molly)
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Did you feel like it helped or hindered you in those zone?
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When flying through the yellow block obstacles (Zone 3 & 5), did you fly with your squad? (Benjamin and Molly)
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When flying through the orange & purple enemy obstacles (Zone 4 & 6), did you fly with your squad? (Benjamin and Molly)
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Did you feel like it helped or hindered you in those zone?
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How did you feel about the game experience overall?
Any last comments or suggestions?
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