ISLS 2022 Workshop Registration: Technology in the margins: Queer and trans technologies to support reorienting toward LGBTQ2S+ solidarity
This is the registration form for the ISLS 2022 Workshop, "Technology in the margins: Queer and trans technologies to support reorienting toward LGBTQ2S+ solidarity."

This workshop is hosted by the Queer Code Collective (www.queercode.org) members Dylan Paré, Scout Windsor, and John Craig as part of the International Society of the Learning Sciences 2022 Annual Meeting. Please ensure that you are registered for ISLS 2022 (https://2022.isls.org/) to attend the workshop. If you have any questions, please contact Dylan Paré (dylan.pare@ucalgary.ca).

View the full workshop proposal at https://bit.ly/3MYIzfl.


*** Please complete this form by Tuesday, May 31st midnight (your local time). ***

Workshop date and time:
N. American Pacific Time (PDT): June 1st, 3 pm to 6 pm
N. American Eastern Time (EDT):  June 1st, 6 pm to 9 pm
Western European Time (WEST/BST): June 1st, 11 pm to 2 am
Japan Standard Time (JST): June 2nd, 7 am to 10 am


Workshop description:
This half-day (3-hour) workshop engages critically with the questions of 1) How can we design technologies and learning environments that support learning about queer and trans experiences? 2) What ethical principles must we consider when designing learning that informs and reorients learners toward counter-hegemonic actions in solidarity with marginalized people, particularly LGBTQ2S+ people? and 3) What ethical concerns must we engage with as researchers when co-designing technologies with LGBTQ2S+ community members?

In this interactive workshop, participants will engage in facilitated activities and discussions to critically analyze ethical issues in design work with and for marginalized people. Drawing from our research and design work, we will be discussing how the illustrative design examples use immersive and interactive technologies combined with storytelling to support learning about gender and sexuality (Paré et al., 2019; Paré et al., 2020; Paré et al., 2021).

Participants will interact with two to three queer digital media projects, including film, virtual reality, and agent-based models that center intersectional, queer and trans perspectives. The expected outcomes of this workshop include:

1) Participants will analyze and discuss the design of a queer technology learning environment that they interact with during the workshop.
2) Participants and facilitators will collaboratively produce design principles applicable to Learning Sciences researchers and educators that address how to ethically engage in design work that advances justice-oriented issues for marginalized people, particularly LGBTQ2S+ people.

Expected audience:
We would like to invite between 6 to 30 participants who are interested in exploring the design of technologies and ethical concerns relating to designing technologies to support learning about queer and trans experiences.

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Email *
Please note that you must have registered for the ISLS Annual Meeting 2022. Have you or will you be registered by the workshop date? *
Full Name *
Pronouns *
What is your institutional affiliation? If none, leave blank. *
What is your professional status? *
Please rate your familiarity with queer theories and/or queer approaches to education. Novice (1) to Expert (5) *All levels are welcomed and encouraged to participate in the workshop. *
Rate your familiarity with co-designing technologies or co-design within technology-mediated learning environments. Novice (1) to Expert (5) *All levels are welcomed and encouraged to participate in the workshop. *
What interests or motivates you to participate in the workshop? *
What questions do you have for us, or what else would you like the organizers to consider or be aware of?
Have PC Virtual Reality?
Though not required for participation in the workshop, if you have access to PC Virtual Reality, you can play our VR application.


Computer minimum specs:
Processor: Quad-core processor capable of 4.0 GHz, or better
Graphics: GTX 1060 6GB is required; GTX 1070 or better is recommended
Memory: 8GB required; 16GB recommended
Storage: 3GB of free storage space is required

VR system requirements:
Oculus (Meta) Rift / Rift S, Quest / Quest 2 with use of Link cable. Virtual Desktop, or Air Link.
HTC Vive / Vive Pro / Vive Eye, Valve Index, & Windows Mixed Reality headsets will work with use of Revive software.
You can play our VR application by providing your Oculus email address.
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