Project Borealis - Environmental Artist - Short Term
Be part of something exciting!
Short Term Position?
If you currently do not have the time to join Project Borealis fully for an extended period, but still want to help out, you are at the right place.

In a short term position you will work on a smaller, self-contained, task within the project, without having to commit to fully joining the team for a longer time. Tasks could be singular assets, a part of a level, or a specific script. Afterwards you can decide if you want to join the team long term, pick up another short term positon, or part ways with us.

We will get in contact with you about the exact nature and extent of the work throughout the application process, to find something that fits your specific skillset and availability.
Responsibilities
As an Environment Artist, you’ll be responsible for bringing the world of Project Borealis alive through the clever use of vehicles, props, and environmental set pieces. Beyond creating well-thought out and functional models and textures, the ideal candidate is also an expert at building and dressing scenes in Unreal, lighting and creating Post Processing effects to showcase those scenes.
Skill Requirements
● Proficiency in working with content and levels inside Unreal
● Strong grasp of design principles and scene composition
● Extended knowledge of PBR texturing techniques
● Good understanding of scale, proportion, and surface properties
Project Requirements
● The ability to give and take constructive criticism
● The ability to handle multiple assignments at once while staying organized
● A passion for the Half-Life universe and games
Additional Skills
● Experience with programming or scripting
● Experience creating models for use in a modern game engine (specifically Unreal Engine 4)
● Experience working on a game and/or in the games industry
● Experience with Zbrush/other organic modeling tools
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