Comparative Analysis of Game Development Architectures
This questionnaire aims to gather insights from game developers regarding their experiences with Unity's Component System and Zenject with Dependency Injection (DI). Your valuable feedback will contribute to a research study comparing these two architectural approaches in game development.
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Unity Development Experience

How many years of experience do you have in Unity game development?
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What is your current role or position in your organization, or what do you believe best describes your role?
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Experience with Game Development Architectures *
Ease of Use: Unity's Component System 
Considering both the initial learning phase and your experience after becoming familiar with it, how would you rate the overall ease of use of  Unity's Component System? Please consider factors such as the learning curve, integration into your workflow, and benefits in the development process. (1 being very easy, 5 being very difficult)
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Very easy
Very difficult

Ease of Use: Zenject with DI

Considering both the initial learning phase and your experience after becoming familiar with it, how would you rate the overall ease of use of Zenject with Dependency Injection? Please consider factors such as the learning curve, integration into your workflow, and benefits in the development process. (1 being very easy, 5 being very difficult)
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Very easy
Very difficult

Advantages of Unity's Component System

What do you see as the primary advantages of using Unity's Component System?
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Advantages of Zenject with DI

What do you see as the primary advantages of using Zenject with Dependency Injection?
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Perceived Performance Difference

In your opinion, which architecture offers better performance for mid-core games?
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Development Time Difference

Based on your experience, which architecture tends to require less development time for similar scale (mid-core) projects? Around 6 month - 1 year of development
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Scalability

Which architecture do you find more scalable for larger projects?
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Architecture Preference Based on Project Scale

Depending on the scale of the project (small, medium, large), which architecture would you prefer to use? Please specify for each scale.
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Challenges Faced

Can you share any specific challenges you faced using either architecture?

Additional Comments

Do you have any additional comments or insights you would like to share about these two game development architectures?
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