Crawler Feedback
Hello, there.

There are 12 questions. Seven of them are crucial; of them, two are choice-based, while the rest require your dextrous fingers to type your thoughts into.

Your feedback will be used to determine the fate of the prototype you just played.

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Is the gadget's mechanic boring? If so, what do you think can make it interesting? *
Is the gadget's mechanic confusing? If so, what did you need more context on? *
If you figured out the confusion, how would you like it to be simplified?
What do you think about the controls and the movement in general?
The Y-axis camera lock that occurs after you plant the Crawler is intended. How do you feel about it? *
How do you perceive the gadget to work out in R6 (the actual game) based on the prototype? Does it seem redundant, or do you see something fresh here?
How do you feel about trading jumping for climbing vertical spaces? *
What do you think about the Reinforced/Wooden Wall limitation placed upon the Crawler?
How do you feel about the Crawler having offensive, potentially player-lethal strategies? Twitch's drone and Maestro's Evil Eye are examples.
Leave blank if you think it neither needs them nor would it feel interesting.
Regarding defensive capabilities, what are some things you wish the Crawler could do when it's planted, apart from looking around?
Leave blank if you think the current mechanics are enough.
Does the mechanic's design make sense in the context of Rainbow Six's broader game design? If not, what do you think can help incorporate it better? *
Or if you think the gadget is pointless and have an alternative, feel free to write your thoughts.
What would you rate the gadget? *
Would you like to try V0.2 in the future? It will include all the feedback obtained from this form, some onboarding process, and, hopefully, but not guaranteed as I can't code for shit, better ProcGen Anims for the Crawler. *
Discord name
I'll ping you whenever V0.2 is ready for feedback.
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