Deaths Grip - Combat Design / Balance
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On a scale of 1 to 10, how would you rate the overall balance of weapon damage in the game? *
Poor
Excellent
Have you encountered any instances where certain weapons or abilities are significantly overpowered or underpowered?
*
How satisfied are you with the health values of units in the game? (Scale: Very satisfied, Satisfied, Neutral, Dissatisfied, Very dissatisfied)
*
Are there any specific units that you believe have excessively high or low health values? Please mention them.
*
How effectively do different weapons counter specific unit types? (Scale: Very effectively, Effectively, Neutral, Ineffectively, Very ineffectively)
*
Have you noticed any inconsistencies or discrepancies in the damage calculation formulas? If yes, please describe the issue.
*
How often do you encounter situations where the outcome of battles seems unpredictable or random?
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How satisfied are you with the overall quality of the game's balance and unit interactions? (Scale: Very satisfied, Satisfied, Neutral, Dissatisfied, Very dissatisfied)
*
Do you feel there is anything in particular that would improve the games combat? *
How do you feel about the games healing mechanic ?  *
Did you have any difficulties when encountering the Melee Skeletons ? *
Did you have any difficulties when encountering the Crossbow Skeletons ?
*
Did you have any difficulties when encountering the Spell Casters ?
*
Did you encounter the Elite Golem ?  *
Did you have any difficulties when encountering the Elite Golem?
*
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