Music production budgeting in game development.
Hello. I'm grateful you decided to take part in this survey.  This polls purpose is scientific and results will be published to game dev community via forums and facebook groups.

Main goal of this poll is to find out role and place of music in game development. Hopefully results of this survey will help not only composers to fit in needs of developers, but also game developers to compare their experiences in music production planning and budgeting with others.

We all want the same thing, to create better games.
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What is Your profession *
What is your country ? *
Do you estimate separate budget for sound design, voice acting and music or one budget for all audio works ? *
You hire (choose multiple options if needed) *
Required
At which game development stage do You hire composer ( 0 = preproduction, 5 - once entire gameplay is ready) *
pre production
beta stage
How music budget is estimated in you studio ? Which scenario is most accurate? You can add custom answer. *
What is your preferred way to calculate music production expenses ? *
How much music is usually in your games ? *
What is your most common budget for music ? (including recording sessions, adaptive music programming, mixing, mastering ). If it's not fixed value, please type percentage of game's budged which cover music production expenses. *
Do you prefer composer to cover all music production costs (recording studio, musicians, orchestrator, copyist, recording engineer etc.)  with his / her fee ? *
Do you prefer composer to work on adaptive music system and deliver working (WWISE, FMOD, Elias etc.) project ?
Clear selection
What is your usual deal with composer ? *
How much in your opinion is 1  day long recording session (8 hours) with single musician in a middle class recording studio ?
Clear selection
How much in your opinion is 1 day long recording session (8 hours) with 48 piece orchestra ?
Clear selection
In your opinion what is fair fee for composing 3 hour long game music (just for composer’s work, excluding live recordings and other expenses) *
In your opinion what is fair buyout rate for all music copyrights ? *
In Your opinion how much music can be recorded, during one hour long recording session with full orchestra ?
Clear selection
Low budget productions are often based on samples and virtual instruments instead of live recordings. What do you think, how much composers spend on music software and samples in one year to be able to produce hi quality orchestral / acoustic based music using virtual instruments.
Clear selection
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