Video Games: Post-module assessment
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As a computer science major or minor, how concerned are you with ethical and social implications of video games? *
Low relevance
High relevance
To what degree do you agree that if a new video game platform or feature can be developed to engage more users, it should be developed and released? *
Strongly disagree
Strongly agree
Describe various levels of risk of developing a video gaming addiction and how this has evolved based on current innovations in network technologies, user access, and game designer engagement methods. *
Based on your understanding of the module narratives, how concerned are you as a future tech creator that virtual violence in video games may promote negative social behaviors in players outside of the gaming environment? *
What principles in the ACM Code of Ethics (2018) might be related to a computing professional's responsibilities in the development of violent video games? *
If you were assigned to a video game development team, what are some of the critical questions you would now ask yourself or issues to consider about the potential impacts (positive and negative) at each stage of the design, development, testing, and release processes? *
What level of engagement did you feel as a CS student for the module activities and content? *
Very low engagement
Very high engagement
Why do you think you were engaged or were not engaged at the level you specified above? *
What parts (e.g., activities, narratives, questions) of the module would suggest keeping and what parts would you suggest revising or adding for the next time we teach this module? *
What kinds of topics do you want to know more about related to your role as a creator of future computing technologies (i.e., CS major/minor)? *
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