Interactive Product Design Survey
This survey is to learn how K12 educators, working with students between 5-14 years old, are introducing interactive product design, or the design of projects that involve both electronics and mechanical / tangible design.  

It should take about 10 minutes to complete and contains questions related to teaching students how to combine embedded electronics with custom physical parts (such as recycled craft materials, 3D-printed housings, or fabrics).

Participation in this survey is completely voluntary and there is no disadvantage to not completing it.

If you have any questions, don't hesitate to reach out to the main researcher Tiffany Tseng (tiffany@akg.t.u-tokyo.ac.jp).  
Sign in to Google to save your progress. Learn more
What is the primary educational environment you work in? *
What is your job title? *
What is the age of the students you work with that are combining 3D design with electronics? *
Required
What type of physical materials do your students use when prototyping interactive products? *
Required
Do your students use any of the following tools when building interactive products? *
Required
For creating 3D designs, do your students use any of these software?
When combining 3D design with electronics, what types of electronic parts are your students using? *
Required
How would you rate the difficulty of the following tasks when working with students integrating 3D design and electronics? *
Most difficult
Moderately difficult
Least difficult
Not applicable
Sourcing electronic parts that will fit into a 3D design
Securing electronics within a 3D design
Considering battery options / portability
Determining tolerances for assembly
3D modeling parts that incorporate electronics
Time for fabrication
How important are the following to how you design your interactive product design assignments? *
Most important
Moderately important
Not important
Not applicable
That students can bring their projects home with them.
That each student's project is customized and unique
That your students projects are robust (not likely to break)
That the students' projects use safe electronic components
That the cost per student is affordable
That the parts the students use are reusable for subsequent workshops / clases
Are there any other challenges your students face other than the ones listed in the previous question?
What are some recent examples of interactive products your students created?
Next
Clear form
Never submit passwords through Google Forms.
This content is neither created nor endorsed by Google. - Terms of Service - Privacy Policy

Does this form look suspicious? Report