Consignee
Keep in mind: This game at this stage is meant to be more of an engine rather than a full on project.

Lorraine Scanlon was a woman with too much time and not much to do with it; sure she loved pottery and checking out mystery boxes online, but her husband was away most of the time, and her son Kenjiro had none of her interests. That’s when a mystery box arrived with a disturbing surprise inside; the desecrated corpse of a teenage girl. Feeling responsible and hoping it will bring her life meaning, Lorraine goes on an interactive quest to bring the killer to justice and let the girl rest in peace whilst bonding with her son along the way.

Genre and Inspiration - Point and Click + Mystery

My primary target audience is aimed towards the mystery game crowd, with a female-centric audience in mind. For the age demographic, I aimed towards an older audience due to the themes I would have explored once I have time
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Are there elements cropped out by the camera?
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Regarding the walk state: When you click the "walk to button" and then a place on the screen, does the player walk there?
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Regarding the walk state: Can the UI be clicked and walked over?
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Regarding the walk state: Do you accidentally pick up the axe or activate dialogue in the walk state?
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Regarding the pick up state: Once you press the pick up button, can you click on the axe to pick it up?
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Regarding the pick up state: Does the item appear in the inventory slot in the top bar
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Regarding the pick up state: The player is only meant to move if the object is an item. Does it move elsewhere?
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Regarding the talk state: Does the dialogue load in the bottom of the screen (I expect it not to fully work yet)
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Regarding the talk state: Does the game crash?
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What improvements to the UI could you recommend?
Are elements in the game sized well?
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What other features do you recommend?
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