Glow First External Playtest
Welcome to the first external playtest of "Glow", a third person underwater puzzle thriller set in London. We're still early in development so some things, such as art assets, are minimal. Please answer the following questions as honestly and as detailed as you can, even if it's harsh or negative. Any feedback is good feedback! If you'd like to discuss more about your thoughts, or keep an eye on our progress, please follow @UnderwaterGlow on Twitter!
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What control scheme did you use to play Glow?
How did you feel the control scheme, movement and camera worked? Did you like them or have any issues with them? Go into as much detail as possible.
The game is set in darkness. Do you feel that the game was too dark to be able to navigate or do you feel it was just right to get an ominous feel? Go into as much detail as possible.
Using the mirrors to bounce the light beam is a core gameplay loop of Glow. How do you feel this was executed? Go into as much detail as possible.
Were there any bugs you found?
Any other thoughts you'd like to add?
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