If you have not tried Naninovel yet, what is the main reason?
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What do you think about Naninovel price?
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If you don't like Unity, which (general purpose) game engine do you prefer?
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If you don't like Naninovel, which VN engine or framework do you prefer?
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What is the main pain point/issue/drawback you'd like to be resolved in Naninovel ASAP?
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How you'd like it to be resolved? (share preferred reference implementations in other engines or tools)
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Would you switch to a new Naninovel, which:
- Standalone, not coupled with other engines - Free to use with sources publicly available on GitHub - Lightweight, tailored for creating interactive fiction - Based on web platform with JavaScript/TypeScript scripting options - Can be extended with or embedded into web frameworks like React or engines such as Babylon and Phaser - Cross-platform: Native builds for Windows, Mac, Linux, iOS, Android - Projects can be exported to Unity or Godot for porting to game consoles - Monetized via access to extra modules, such as inventory, HOPA mechanics, RPG template, in-app purchases, Steam integration, etc
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Any other feedback you'd like to share with us anonymously.